need my artwork to be in consistant perspective
Saturday, September 8, 2012 - 16:47
I'm making a game and trying to figure out the style of art to make. I have the character art and the buildings set, but not sure how to make a tree... was hoping I could get some feedback.
I don't really need a critique of the artwork itself right now, just on the perspective and which tree perspective works best with the girl/building perspective. Let me know also if I'm not explaining this well.
This link goest to image "example" and there are three tree styles... which one is best, or are none of them.
http://www.myfolio.com/art/y72d8up1px
thank you!
I'd suggest making something simple that will establish your perspective a bit better. You might try a barrel or some furniture. Once you're satisfied with that, it might give you a better idea as to how to go about the perspective on a tree.
that's some good advice. I will try that.
thank you!
The perspective you are using is typically referred to as "Orthogonal 3/4 perspective", "Orthographic three quarters perspective", or "Overhead 3/4 perspective". http://en.wikipedia.org/wiki/Orthographic_projection
I'm sure you already knew that, but if not it may help when looking for art that is drawn in the same style. I've found a lot of resources just by using those terms in search phrases.
I agree with bart; adding almost any feature- especially some that overlap other features- will quickly demonstrate z-order- and therefore depth and perspective- to the player.![image/jpeg](http://opengameart.org/modules/file/icons/image-x-generic.png)
Attachment: Who knows why there are trees and a big blue rock in this room, but you can tell where they are positioned, yes?
--Medicine Storm
awesome thank you