Space Ship Construction Kit
- !Project::KISS Topdown Shooter
- 2D Space
- 2D top-down game
- 2D::Shooter::Space
- Assets for making DOS games or games like in DOS in the early 90's
- bullet hell
- C-Dogs SDL art
- cc-by-3 possible game kits and gfx
- Draxxonian Resources
- Endless Space Shooter
- Gonzo Space D&D
- Gravy Shock
- Gravy Shock old
- High quality 2d art sets (Wallpapers excludet)
- High Quality Art
- interesting
- kepler
- Misc
- My game
- new game
- Non-Commercial - Art
- Old Collected Art
- Pigeon's Last Chance assetts
- Ramon's Space Shooter Project
- RTE game art
- Sci-fi Parts and Inspiration
- Science Fiction Vehicles
- Scifi
- Shmup Art
- Space game
- Space Game Assets
- Space Game Flat
- Space Thingy
- Taiketsu art
- Tau Ceti
- THEME: sci-fi / space
- tileset
- Top Down 2D JRPG 32x32 Art Collection
- Top Down Space Shooter
- Top Down view
- Topdown Assets
- TurretCraft
- Useful Art
- ZUZU2
Since modular space ships are so popular nowadays, I decided to cut an older set apart and create some modules on my own. I actually consider this set more as a basic construction kit and you probably have to do a little extra work to put the parts together. For some of the test ships I had to cut and paste, clone, erase and paint over a little bit to make the parts fit better. The colors of the results can easily be changed by altering the hue and saturation.
Quick tip for GIMP users:
Edit > Preferences > Tool Options > Set Layer or Path as active. This lets you select a layer with the move tool, then you can easily drag it to another document.
I've also included the stars and nebulae that I used for the preview background, but they're nothing fancy. And there are some engine exhaust and muzzle flash/bullet sprites in the package.
Is this related enough to 'outer space' to enter the Spaaaaaaace! challenge?
Comments
I've been looking for a set exactly like this for a long time. Thank you for providing it!
This f****ng Great !!! thx for the share : )
Also it might be nice if you added the .png files for us non Gimp users.
Such high quality :).
Thanks, I'm glad you like it. I've got another set that I'll prepare like this one, but I'm busy with something else now, so it'll take some time.
Mumu, do you mean a png version of the 'Spaceship-Parts' or 'Alien-Ships'? Or all parts as separate pngs? o_O What program do you use?
This is awesome. I don't consider myself an artist at all, but I've been having a blast just making ships with this set and thinking of possible games to use them in.
These are awesome! They're tempting me to make a game...
Nice work. With a few shines added and some other flare, I think they would be Unity asset worthy. You should seriously consider selling art assets on the Unity3D store, because you seem to make assets people actually would make use of.
Thanks for the tip Tap, that's an interesting idea. Regarding shininess, I think that's something that has to be added afterwards to a few parts, because it would probably look strange, if all parts were shiny. Maybe I should have added a partially transparent overlay to add gloss effects. Or did you mean just more "bells and whistles"?
I have some questions about the licensing. I chose CC-BY-SA because I wanted the resulting space ships to be open source as well. If I chose CC-BY instead, would the users be allowed to license them as they want? Are the results actually considered as derivatives or original creations?
Anything under CC-BY has to be credited to the original author (you) and all derivatives (including work made using your work) must also credit you in addition to the artist who made the changes. However, without the SA component of the license, you allow people to license derivative work under another license. Credit is still required, but any work that is derived from the derived work would be under the new license. Complicated, I know. I think you should either pick CC-BY-SA or CC0. CC0 just means you let anyone do whatever they want with your work, but you cannot enforce your credit. CC-BY-SA is probably the license you want.
Any work under CC-BY-SA must have all derivative work shared under the same license as the work it is based on. For example, if some of these parts are used to make a ship for a game, the ship artwork would be considered derivative work of your ship pieces and would be required to be shared under the same license despite any additional work done to it. The game itself would not have to share the same license.
However, you should not pick both CC and GPL. The licenses are not compatible and could cause the end user to wonder if they could use your work in commercial work. GPL licenses are a pain in the ass in my opinion. I would go with a CC license every time. Here's the CC license you chose: http://creativecommons.org/licenses/by-sa/3.0/
Cheers.
Hi, Skorpio! I was just looking for stars background and found in stars-nebulae.zip, i think it's perfect, thanks !
By the way, the modules are awesome :) !
Hi Skorpio! Nice artwork.
Would I be able to use these assets in an Android game? If so, what would you like the attribution to be? Thanks!
Sure, you can use the graphics in commercial and closed source games if you want. You can add my nickname to the credits and if you want a link back to my OGA profile.
Thanks for the explanation Tap.
Thank Skorpio ,
You shared nice assets and give nice license for us .
You pick both CC and GPL license that mean you want us free to use these assets in full copy rights and full free ?
You can choose one of the two licenses. I prefer CC-BY-SA and mainly include GPL for GPL enthusiasts who only want to use this license. ;)
Amazing ship parts!
I am making a symmetric ship design app for iOS. It allows users to piece together ships and then save them out to their device. As far as my app is concerned, I just need to list you as the source of most of the ship part graphics somewhere within the app credits correct? What about the ships that are created through use of the app? Do the created ships need to be CC-BY-SA? If so, CC-BY-SA and list only you? Or you and me? Or just me? This is the part of CC that I've never understood.
Regardless, I also plan to make some ships with the app myself and include them in an actual space game. Does the game need anything beyond a mention in the credits?
-Noob to CC, wubitog
That sounds like an interesting program. Of course you have to state that the resulting graphics have to be CC-BY-SA 3.0 and that I need to be credited. I think you can add yourself to the credits as well ... or the users who create the new ships? I'm no license expert either. ;)
Sorry for the loooong post.
If I release my app with your modular art with cc-by-sa 3, even with an [accept] [decline], we both know there will be people that will ignore the licensing completely. Would I be at fault or just them? Even if I would not be the one at fault, I'd rather not create something that is an annoyance to my artwork source.
Would you consider creating and selling space sprites/art to me as CC0? If so, could you estimate the cost for a small order?
This is what I did in about 5 minutes with only some pieces out of the modular set:
http://opengameart.org/content/spaceship-by-parts
There are also 5 or so single ships I assembled that will be obvious if you look at the resources here by newest art. I list you as the Author, that the work was not my own, but perhaps that is going about it wrong. I should list myself as the author but list you in the credits I guess?
These two are games I made years ago when I was just learning Flash. One with clker ships and one with pitiful ships I made myself. I like making games with minion drone ships and ships with turrets, and I started this symmetric art app to create better ships for the space games I would actually enjoy making. Now it seems this kind of symmetric drawing app might be of more use than I thought. Moreso if I can provide good source art similar to what you have shown here.
http://www.kongregate.com/games/wubitog/starscape-2-timed-battle
http://www.kongregate.com/games/wubitog/starscape-3
Awesome! I love it. :)
wubitog wrote: "If I release my app with your modular art with cc-by-sa 3, even with an [accept] [decline], we both know there will be people that will ignore the licensing completely. Would I be at fault or just them?"
That would be their fault.
wubitog wrote: "Would you consider creating and selling space sprites/art to me as CC0? If so, could you estimate the cost for a small order?"
I'm currently not available for commisioned work. I can send you an estimate, if you give me list, but I don't know when or if I'll be available again.
wubitog wrote: "This is what I did in about 5 minutes with only some pieces out of the modular set:"
I've seen the ships. Nice work. :) I'd like to know how your program works.
Your games are nice, too.
Bl4ckSh33p wrote: "Awesome! I love it. :)"
Thanks. :)
Is this sufficient credit? It is the main menu of the app:
For this first version, I'm only using your parts, to avoid art with mixed licensing.
Oookay so I can use your parts in a closed source game as long as I release the ships themselves, right? :)
Btw, nice set, wish there was one more like this so it would be easier to create diverse races, right now I'm trying hard with this one to create a distinct feel for them but it's hard >_>
The ship creation app based on this set, Part Art: Space, is now live on the iOS App Store.
https://itunes.apple.com/us/app/part-art-space/id687600025?ls=1&mt=8
I neglected to turn on iAds and update the app store icon before it was reviewed, but it is functional. An updated version is awaiting review.
Hopefully someone will get some use out of it. I recommend using an iPad, but it does run on iPod Touch/iPhone.
@kanadaj, that's correct.
I still have not much time to work on open source stuff, so the other set will take (probably a lot) more time.
@wubitog, great job. I wish I could check out your program, but don't own an iphone or pad. The credits are absolutely sufficient. :)
Hello again!
I converted the app to Flash, or at least have started to. It is designed for Flash 11.7.
It lets you place the ship parts you created in a semi-symmetrical manner, moving them up, down, outward, inward, rotating left and right, and scaling width or height. You can cycle through each piece after it has been placed, delete parts, and change the Z order of the parts. I find it easier than GIMP etc. You can use asdwqe to do some of the movements.
There is a mostly working copy at:
http://www.astroarmada.com/partart/
This time the credits are clickable and lead to your profile here.
I plan to put some advertising or somesuch on its page, or embeded in the flash swf if that is acceptable.
Any thoughts? I hope to take it a step further and allow importing sprites from urls, saving layouts to MySQL, and possibly adding it to the space game I keep recreating so users could custom make their ships.
I just checked out your program and it's really awesome.
A few suggestions:
- The symmetry could work a bit better, since the parts overlap each other along the center line. Would also be cool if asymmetric ships were possible.
- It would be nice, if you could select placed parts directly instead of cycling through them. Or is that possible already (hidden function)?
- In the part selection menu some additional rows would be nice and also the option to display all parts (maybe scaled to see them all together).
PS: I'll probably upload the other spaceship parts set in the next days.
Edit: Asymmetric ships can simply be built beside the symmetry line, but it would be good, if the parts could be mirrored.
I made a quick change. The parts can now be selected by clicking, however it does not take into account transparency.
The other ideas are good, but will take significanly more time to add.
1) I have not noticed the parts overlapping on initial placement (but I have been more in the code than the making of ships) It could also have been an earlier version, I know one was very wrong.
1.1) You can now toggle the visibility between left, right, or both, so placing parts asymmetrically works. I prefer this method since it seems to mean I can skip needing both an "out" and a "move both left" button.
2) You can now click on parts, but I have yet to find an elegant solution to dealing with the transparent bits of parts on the 'top' of a stack of parts.
3) Additional rows are probably the next thing I will add.
I also added a close button to the main menu, so users no longer obliterate their ship by being too curious about that "home" button.
Any other feedback, from anyone, would be greatly appreciated. Usually I have to beg, bribe, or advertise for feedback.
Eventually I'd like to get it more interactive. Allow any image url to be loaded dynamically. I'm thinking I would only store settings, projects, and urls instead of hosting any actual images to avoid as much moderation as possible.
Space Ship Construction Kit 2 is available now: http://opengameart.org/content/space-ship-mech-construction-kit-2
If you get a chance, take a look at part2art.com
It needs lots of work, but it is a rough example of what I wanted to create. Online symmetric clip art from any valid image URL. I used most of this kit as the first part pack that anyone can use, and listed you in the very beginning.
What do you need to use to get the contruction parts to unzip?
Hi Skorpio,
I don't know how to thank you !
Today I release my game Son of Light
Thanks to your work, or should I have say you genious work !
The lonely developer that I am, can publish a beautifful game !
I'm fully glad of this game, and you should be glad to have done theses assets !
Love you man ;)
Cheer,
Maximilien Moussalli
Hehe thanks, I'm flattered. :) Good luck with your game!
Thanks ;)
Hi Skorpio,
I've created a space shooter using your parts
https://play.google.com/store/apps/details?id=com.beeplumstudio.exofighter
Thank you for such great assets!
Thank you so much, they're wonderful! I have used some of them in Galactica, my own game for Android: http://bigsworld.altervista.org/blog/games/galactica/.
Hi there. I am just starting piecing together some ships to make my first steps in actual game development. Comming from the programming and design side of things I am shitty as an artist. I don't even know how to properly use the tools I have at my disposal.
Currently I am sitting here in front of the free version of Adobe CS 2 they released a while ago and I am trying to figure out an easy way to change the color on the ship parts without having to repaint pixel by pixel manualy. Any pointers to how to achieve that? Something that let's me pick a replacement for every color in the used palette would be cool (see that's the way a programmer thinks hehe).
Hi Chrithu. Click on Image -> Adjustments -> Replace Color, then click on the area of the image where the color should be changed and adjust the hue, saturation and fuzziness in the pop-up window. But I think it could be difficult to do that in exactly the same way for a lot of images. It's easier to change all colors at the same time with Image -> Adjustments -> Hue/Saturation, but that means you have less control. You could also try some of the other tools in the Adjustments menu, but they're more difficult to use. And if you want to quickly apply such changes to a lot of images, you should check out how "actions" work in Photoshop.
BTW, cool stuff bobo1234 and BiG. :)
You're the best! Really.
I'm building an HTML5 educational math applet generator for grades 3-5, and I'm using this spaceship constructor and the other one in my random shaceship generator.
The primary purpose of the software is to generate and run education math applets, but I wanted to build in a simple reward for correct answers, so each correct answer results in a different spaceship flying across the screen.
Mages is Free and open source, and built on the phaser game engine:
https://github.com/soundgnome/mages
If you'd like to see how I used them, you'll want to load a thread. There are 5 threads to choose from (1-5). Click on thread and then enter 1-5. Timed applets don't display the spaceship animation.
I host a copy of Mages in an alpha state here:
https://phaser-jgordon510.c9.io/MagesPublic/
I've attached a screenshot of a mages ship building test applet. To try another random test click the load button and enter ships.
THANK YOU for the great artwork. It made making my game Valkyrie Skies much easier. Keep up the good work!
Google Play Store Valkyrie Skies (Lite): https://play.google.com/store/apps/details?id=com.DabritsEntertainment.ValkyrieSkiesLite
Google Play Store Valkyrie Skies (Full): https://play.google.com/store/apps/details?id=com.DabritsEntertainment.ValkyrieSkiesPro
Only these graphics should stay open source, not the whole project. You can use the graphics in commercial projects as well.
Hello Skorpio, just to verify the License questions:
#1 - I can use this for commercial projects.
#2 - I only need to credit you.
#3 - I can alternate the existing assets as I like (i.e. change color, crop, etc.)
Yes to #1 and #2. Regarding #3, you may modify the images as you like and these derivatives must also be licensed under CC-BY-SA 3.0.
Thanks for the quick response!
Awesome!Thank you!
This is WONDERFUL!
Thank you very very much.
Can you tell me the exact attribution you would like to see in an game / app?
Just Skorpio and if you want a link back to this page.
I created an account just to say thank you.
Very handy.
Hey, Skorpio, thanks a ton for making this construction kit!
I have a question.
By the 'Sharealike' license, exactly how much do I have to republish?
Attached is an example animation I have created. Do I need to share this, and everything I create with the parts? How does that work?
I've already set up a sheet of ships I created for my upcoming game, in order to republish it under 'Sharealike' license. I've also listed you in the credits.
Do I need to republish, every single frame of every animation that I create? Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish? Or at least reserve my animation of said ships, and only republish the static models?
I might not put so much effort into these assets, based on the restrictions of the license.
A clarification will help. ^^
Note: Right Click > Open the image in New Tab. The GIF doesn't Loop.
Thanks,
SZ
Anything you make that uses any part of this asset must be shared under the same license with (partial) credit given to this author.
Yes.
Uploading the assets you created here to OGA is one way. Be sure to give the proper credit in the Copyright/Attribution instructions section. Another way is simply to make it apparent in your game that the particular animation is available under the above license with proper credit listed. For example, list the following in your credits file and on your game's credit screen:
If the animation in question uses any part of Skorpio's work, yes.
Only if those genuinely unique ships used absolutely no part of Skorpio's work.
Nope. If the animations use any part of skorpio's work, the whole animation must be shared under the same license with proper attribution given. However, you may request a separate proprietary license from Skorpio allowing you to keep your derivatives non-libre. I recommend sending such a request via PM. There is, however, no guarantee he will agree to do so.
Pages