webGL .blend viewer
Hi all,
First of all, I would like to congratulate the creators of this site. As a developper making art as a 5 years old child, this site is what I had always wished to be able to create small games. I would like to thank 3D contributors too, because now I have some material to test my algorithms.
I have two project: a short term and a long term one (a game ... :D). I will present here the short term one:
This is a webGL 3D engine that will display blender models in the browser. For the moment, the project is in early alpha, but it can display some models with their texture and a basic lighting system. I would like to know if some people here are interested with this kind of stuff, and what functionnalities they would like to have. I will soon implement mouse movement around the model, and then skeletal animation.
I have uploaded a demo at this URL : http://www-valoria.univ-ubs.fr/Nicolas.Bonnel/3D/loader.html. You will need a recent beta of browser (chrome 7 or firefox 4) with webGL enabled to see this. The demo has only be tested with firefox 4.
Regards,
Nicolas
Firefox 4 for Linux doesn't have WebGL enabled, so I can't check your demo out here at work. However, it would be really awesome if there were some way we could use it to allow people to preview 3D art. If you'd be up for it, in the near future, I'd like to work with you to do this.
Peace,
Bart
I am using firefox 4 with ubuntu. By default, webGL is not enabled. To activate it, you need to type "about:config" in the adress bar. Then use webgl as filter and set webgl.enabled_for_all_sites to true.
"However, it would be really awesome if there were some way we could use it to allow people to preview 3D art. If you'd be up for it, in the near future, I'd like to work with you to do this."
That was exactly what I was thinking about :).
I just downloaded google chrome and my demo doesn't work with it, although some demos from other sites are working :( ...
Wow, thanks for the tip. It works!
Bart
haha that would be a pretty awesome feature for OGA 2.0