Article 160 Section 2
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Monday, September 23, 2013 - 16:23
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Preview:
![](https://opengameart.org./sites/default/files/styles/medium/public/audio_preview/Zander%20Noriega%20-%20Article%20160%20Section%202.mp3.png)
This piece navigates through a series of moods and themes that I consider to be in the sci-fi/action domain.
Use with care.
The zip file contains both MP3 and WAV for convenience.
See also:
- SoundCloud for more and usually my latest stuff
- Twitter / Facebook
-
Some of my other tracks here at OGA:
- Dark piano piece: Article 169 Section 1
- Instrumental rock: Ironbound
- Instrumental rock: Stonemason
- Emotive intrumental rock: Blinding Lights
- Death metal-ish: Dragged Through Hellfire
- Groovy-ish metal: The Recon Mission
- Yet another metal thing: Fight Them Until We Can't
- Dark Sci Fi/Thriller electronic thing: Perpetual Tension
And check out my stuff on:
Attribution Instructions:
Credit me as Zander Noriega (and, if feasible, link my name to my Soundcloud or my Twitter).
File(s):
![application/zip Zander Noriega - Article 160 Section 2.zip](/modules/file/icons/package-x-generic.png)
Comments
Sounds really great! I don't know if I'll use it, but that's a great track, I will definitely download and hear it! :)
Damn, thats so intense. I love it.
Thank you folks!
Highly expressive with great intensity and frequency dynamics. Good work.
Ok so is this under the CC-BY license or CC-BY-NC-SA license?
"Posted to soundcloud on 17 Aug 2013"
A) Author posted it here under CC-BY knowing the consequences.
B) Author posted it here under CC-BY because there was no CC-NC-BY option.
It is better to ask the author (via soundcloud if you can) if you are going to use it in a commercial project
I know where to use it. On cutscene where something really bad and epic happens. Or boss fight!