Wind, hit, time morph
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Monday, November 22, 2010 - 15:32
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Preview:
![](https://opengameart.org./sites/default/files/styles/medium/public/audio_preview/windprev.mp3.png)
Motivated by a comment on my swosh sound, I decided to try and morph it myself with audacity. I think the results are pretty cool.
includes original
File(s):
![application/zip qubodup-timehitwind.zip](/modules/file/icons/package-x-generic.png)
Comments
nice its like a large hit with a wood staff or steel staff
I'm using one of these for the melee weapons in my game. May I ask how you made them? By the way I added you to the credits.
Hey, i'm using some of these sound in my game. I put your username in credits.
s.id/spellbelle