Question about creating isometric game tiles.
Hi guys, I'm just wondering if isometric floor tiles would be handy? I found a gimp script which generates isometric tiles from regular tilable textures, so I can churn out a bunch of floor tiles. Here is one for an example: http://i.imgur.com/5RzQ3.png However I have some technical questions for someone who uses an isometric engine.
What dimensions should the tiles be?
Are transition tiles required (grass to stone for instance), or does the engine handle that? Would the transition tiles need to be in every direction and do they need corners?
Are normal and specular maps required?
Is the tile above suitable? Am I better off generating them in blender instead?
Is there anything else I need to know about isometric tiles or engines?
The results look good! There are a couple of realistic isometric games, like FLARE and PARPG, so they'd definitely come in handy
p0ss,
Thanks guys, I'll add this to my todio list then, thanks for the insight :)