Golden UI - Bigger Than Ever edition
Author:
Saturday, October 19, 2013 - 07:27
Art Type:
License(s):
Collections:
- !CO Assets
- 08. Pixel Art - UI
- 16bit FPS
- 2022
- 2d
- 2D RPG tower defense tactics
- 2d sprites 16x16
- 2D::UI/HUD/Skin
- Amazing Stuff
- Art used in Town Tales
- Assets for making DOS games or games like in DOS in the early 90's
- Awesome Game Art
- Base pixel art for 3D pixelish RPG
- Block Attack Pixelated theme
- Castlevania Fan Game
- Cool Stuff for a 2D RPG game
- D-RPG (Art/Music Assets)
- Delicious User Interface Assets
- Diablo IV
- DWSG
- etc
- Fallout Clone 2D
- Fantasy RPG Assets
- Final Project
- Fonts, huds and menus (pixelart)
- Frostcrest winter jam 2022 scouting
- Game Art
- General - G.U.I.
- Generic Art Collection
- Godot RPG Sample
- GS Prototype RPG 2018
- GUI
- GUI & UI Classic
- GUI Elements
- GUI elements
- Impyrean options
- Libre VCMI
- LPC Art Collection + Others
- LPC Game assets
- Match 3 Game
- MMD
- Mourn prototype
- My Game Sprites
- My Micro Art Collect
- NEW CREDITS
- Nice GUI elements
- NOT CC0 Icons, Cursors, UI
- OpenGameArt Jam resources
- Pixelart
- plane shooter
- Possibles
- Potential HTML5 RPG Assets
- Project 2019-2020
- Quality Art for 2D RPGs
- QuestTown prototype
- RPG
- RPG (non LPC)
- RPG UI
- rts
- Sci-fi Parts and Inspiration
- Shmup Art
- Skinship GUI test elements
- Skymetal Collection
- Space Game
- Sprites
- Stranded
- Stuff I found
- stuff used
- Tales of Clicker Knights RPG
- Time travel RPG
- To Sort
- Top Down RPG Pixel Art
- Trevas
- UI
- ui
- UI
- UI
- UI / GUI
- User Interface
- User Interface (UI) Art Collection
- Weapon HD
- Zed: AM: Top-Down
- Zelda Like RPG
- [Airos] Backgrounds and UI
Favorites:
421
This is a higher-res version of my previous golden UI.
It was made for a 3d/pixel style collaboration on an action RPG with Julius, Danimal and surt (you can follow this thread on FreeGameDev forums).
There's still something which could be improved (for instance, the minimap is a bit overdithered) and probably I'll be adding some extra stuff later (the glove cursors look pretty bad, but I've not managed to make a good looking one...).
Besides that, the pieces themselves should be pretty self explanatory.
I used Dawnbringer's 32 color palette, except for the orange and yellow colours which come from the 16 color palette (it was not feeling right with the ones from the 32 palette...), so the total colour count is 34.
Enjoy!
Buch
Attribution Instructions:
Credit me as Buch and link back to my OGA profile page
File(s):
ui_big_pieces.png 50 Kb [30675 download(s)]
Comments
Sooo awesome! Thanks a lot, and I hope to integrate it into the game soon.
Amazing! I loved your original but this is something else. Do you accept donations?
@zerohero: sure I do! Is paypal ok for you?
Incredible!
thank you! wow
Wow. thank you very much for this!
Nice one.
How come this one has -SA licence?
(does it even apply to source-code?)
@InanZen: source code? I chose that license because the game it is made for uses that one preferably...
Like if this image is used in project, does whole project (like source code) becomes SA or only this image?
No, the source code is not directly effected. But if you for example make a video of the game where this GUI is shown, the video as a whole would have to be CC-by-SA.
That said, in general if someone puts his artwork under this license, it is implied that the use in closed source projects is not really favoured, or are you just concerned about copyleft incompatibility with the GPL for example? For the latter it is no problem, you can have GPL code and CC-by-SA graphics (but IANAL).
Thank you Julius for explanation.
I almost always release my code under some open-source licence, but i was always staying away from -SA art since i had a feeling its forcing the whole project into the same licence.
I want to start making an RPG just to use this! Next project perhaps...
Curious what you think of our use. http://youtu.be/XquLCCVHwnM
Curious what you think of our use. http://youtu.be/XquLCCVHwnM
Curious what you think of our use. http://youtu.be/XquLCCVHwnM
Sorry for the triple comment.
Nice !! ;D
Would love to know how to implement this into GameMaker D:
They don't fit in a 32x nor 16x16 D:
wow! nice work!!
Not the first time using your graphics, this time used it here:
http://adderscript.com/examples/BotWars/BotWars.html
Awesome work, thanks for sharing! :)
Hey! I'm incorporating the Golden UI (and the golden version of your golden scifi ui) in my game here: http://www.thelastscore.com/ -- Still in development, but the dev blog has lots of pictures.
Im using this GUI friend! I will be posting a demo of the game im making in just a few. great job! you will have your name in my credit section! please never stop adding to your collections!
Can we use this object?
Do I have a license problem.
thank you!
Nice man, i will use this for the UI for my game
Cool!
Those are really nice! I used them at my game Casa dos Ossos.
https://josving.itch.io/casa-dos-ossos
Hi there.
I used your nice graphics in my Android game "Vertical Invaders" with 10k+ downloads, where they fit perfectly. I credit you in the main menu of the game itself as "Buch (OGA) for the HUD and UI Art" - *OGA = Open game art
Google play: https://play.google.com/store/apps/details?id=com.Mindghost.Verticalinva...
Trailer (graphical updates with light&shadow were made since the trailer): https://www.youtube.com/watch?v=-vimyslBEF8
Gameplay with enhanced graphics (V1.30 - March 2024): https://www.youtube.com/watch?v=AtIAeZCzEtg