gNewSense: compiles, but does not run.
I got it to compile and run in fedora10, however, it compiles ok, on gnewsense (a ubuntu varient) however, when I try to run it I get this.
I changed my sdl library as follows since there is no more plain libsdl1.2 anymore it looks like.
I'm wondering if it is the mixer library, but when I checked it seemed I had installed the standard sdl mixer 1.2 and 1.2 dev
Processing triggers for libc6 ...
ldconfig deferred processing now taking place
jastiv@localhost:~/Documents/downloads/flare_v012$ ./flare
Couldn't load power soundfx: shock.ogg
Couldn't load power soundfx: heal.ogg
Couldn't load power soundfx: warcry.ogg
Couldn't load power soundfx: quake.ogg
Couldn't load power soundfx: shield.ogg
Couldn't load power soundfx: teleport.ogg
Couldn't load power soundfx: burn.ogg
Couldn't load power soundfx: timestop.ogg
Couldn't load power soundfx: shock.ogg
Couldn't load power soundfx: fireball.ogg
Couldn't load power soundfx: quake.ogg
Couldn't load power soundfx: teleport.ogg
Couldn't load power soundfx: shock.ogg
Couldn't load power soundfx: potion.ogg
Couldn't load power soundfx: potion.ogg
Couldn't load power soundfx: shoot.ogg
Couldn't load power soundfx: shoot.ogg
Couldn't load power soundfx: fireball.ogg
Couldn't load power soundfx: shock.ogg
Mix_LoadWAV: Unrecognized sound file type
Segmentation fault
jastiv@localhost:~/Documents/downloads/flare_v012$ ls
This is what I tried changing the libSDL library to:
Processing triggers for libc6 ...
ldconfig deferred processing now taking place
Selecting previously deselected package libsdl1.2debian-all.
(Reading database ... 161777 files and directories currently installed.)
Unpacking libsdl1.2debian-all (from .../libsdl1.2debian-all_1.2.13-1ubuntu1_i386.deb) ...
Setting up libsdl1.2debian-all (1.2.13-1ubuntu1) ...
Are you sure it's not because the filename isn't right ? The readme for last official version says you should name the file "rpgdemo". It also says to put it in the "resources" directory, which you apparently haven't.
It sounds like SDL_mixer. If it couldn't find any of the resources, it would have failed on earlier loads (e.g. loading the font file).
> Mix_LoadWAV: Unrecognized sound file type
I'm not sure if anything special has to be done to get OGG support for SDL_mixer on gnewsense; this is the first I've seen of this kind of issue.
You might try another, completed SDL game on gnewsense to see if sound works on it.
Music plays in Falcon's Eye, but not in Battle for Wesnoth.