Time Travel Based Puzzle Game (HTML5)
Hey guys,
I'm just looking for some feedback on an HTML5 game I'm developing called "Ice Of Time".
It's a time travel based puzzle game with a simple concept. Right now I get the feeling it's not that fun so I'm open to any suggestions to make it better.
Thanks in advance!
This is truly an awesome game! I really like it. As some one who is very much into puzzle games I found this to be a delightful surprise. There are only a few things that I would suggest updating or changing.
First off, the name of it is Ice of Time. How does this relate to the over all theme? The blocks are tan instead of some color that makes you think of ice. Though it does remind me of sand. If you really like the name --which I personally do-- change the theme a bit more. The star could become an ice crystal shaped like a hour-glass or some other time-telling device. I think changing this detail would make it more than just a jig-saw puzzle.
Secondly, the very first level might be just a little too hard to just start off with. I love challenges. But not every one does right off the bat.
Lastly, a reset button would be wonderful. As I keep trying the first level. I find it odd that after the copy cube disappears --and there clearly isn't a way to complete the task without it-- hitting the back button takes you back to the main menu of the game. The refresh button does the same thing.
Those are my thoughts and I hope they are helpful!
~Crystale Reid
Thanks for the feedback,
Ice of time was just a wierd name that I thought of for the slippery journey through time. Hitting space will bring up an in game menu and hitting r will restart it. I will make that more clear in the tutorials. I'll try my best to make it more ice themed. Thanks again!
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Another thing that would be good to add --I thought about it this morning during coffee-- there should be a menu that allows you to read the tutorial rules again. :) Anyways, I'm glad I was able to help. Feel free to contact me if you want more feed-back.
~Crystale Reid
I'll add that for sure. Just out of curiosity, how far did you get?
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I enjoyed this from tutorial through 4-6 or so and then had to stop ust because I could easily have spent too much time on it. So, it has that progressively addictive quality (at least for me). I didn't understand the how the time travel worked at first, but I suppose that's an intentional partof the puzzle?
I also briefly got stuck after the tutorial because I didn't realize that I was supposed to click on the highlighted level. On my browser it looked more like the highlighted level was grayed out, indicating "complete". Felt kinda goofy once I realized that was the next one...so I guess it's mostly on me. I think a lot of puzzlegamers would get the visual que pretty easily, but I'm more a person who likes an obvious instruction, atleast for things than't arn't meant to be figured out as a opuzzle.
It's a great idea. I look forward to trying out your revisions when you get to them.
4-4 I believe. The numbering seems a little strange for the levels. It's quite addictive as I will likely play some more levels when I have a free moment. What made you want to make this sort of game?
~Crystale Reid
I made a similar sort of game when I started programming. It had two people being controlled instead of time travel. I just wanted to take a break from the giant projects that I'm trying to comeplete and going back to my roots to make a well polished game. Which is what you are helping me do, so thanks. :)
I think I will just simplify to 1 2 3 4 5 for the levels. I got that feedback a lot.
Edit: I updated the blocks to match the ice theme and added a new mechanic that will make it easier to understand time travel. Hope everybody enjoys! Since this is OGA here's a monk that I made.
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Hey! Just played through level 7. I like the revisions. I replayed the tutorial too. The new mechanic is helpful. Here are a couple other things I noticed this time through. I hope it helps.
[1] I noticed that when I finish a level, and timetravel blocks are still counting down if I click anywhere except the next level button it seems like I can get stuck on that level.
[2] Every couple of minutes or so there is a momentary interuption in the soundtrack and this message is in my js console...
> (index):1 Uncaught (in promise) DOMException: The play() request was interrupted by a call to pause().
Update: Just finished the game! All levels completed. Thanks everyone who helped test!
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This is a really good concept, you should make it so it's a little character running around like intelligent Qube.
Another idea: put a unique message after each level, like fortune cookie wisdom stuff.
I gave it a try, it was a nice little game. I may have missed it, but a way to access the menu while playing would have been nice.
Awesome. I look forward to playing it through.
I can't wait to play a bit! Everything looks great!
~Crystale Reid
@spiderdave Good idea, I'll implement it soon.
@melaniko Thanks for trying it out. You can press space to bring up the menu in game.
@tdreid tell me if you beat Level 18: Shaolin Wall. That would be quite an accomplishment.
@crysjreid Thanks for all your help. I included you in the credits!
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Where to find the link?