Anyone interested in a 3d modeler or starting a small open source project?
Hello, my name is Chris and i'd like to be part of a new project sometime soon. I haven't posted much to the site in a while or done much game design work in general as of late, but I'd like to again.I am skilled in 3D modeling and texturing but I can also do basic pixel art and vectors. I have recently left another game project that was a 3D FPS game. I'd prefer to work on something open source for once, it could be a community project. I don't mind doing a small commercial one either though.A project designed to take a couple weeks or a few months I would be in the long run for. If anyone has anyone projects that need a lending hand or if you'd like to start something up feel free to comment or PM. If something is not yet established though I do ask you have a solid amount of Docs or writing for the concept.
Hi Chris, a good place to offer your work for open source games would be the FreeGameDev forums. Almost all opensource projects - even those well established -- are always in need of artists.
I'll list two very active ones that for sure will welcome you:
SuperTuxKart: a 3D open-source arcade racer, with an all-age welcome style. This game has a main artist that is very skilled and very welcome for new contributions (official or as add-on).
Widelands: a realtime strategy game. Although a 2d game, it uses perspective renders of 3D models.
If you prefer any other genre, the FreeGameDev would be a good place to ask, there are some other active projects (mime included*), that you can give a hand and be welcome.
The 3D FPS genre have lots of projects, both derived from former ID engines, both with its own (like cube). But as it isn't my favorite genre, I can't suggest projects in this genre for you.
Regards.
* My project is DNT: a formerly satirical 3D RPG that I'm rewritten/modernizing its engine to be fully modable. Although the former project is mature enough, the rewrite is in a somewhat very WIP state.
I'll definitely check out these sites. I appreciate you mentioning your project and that its very much a work in progress. I took a look at it and it looks to me with a lot of the code there I'll gladly pitch you some artwork if you desire as it would be cool to see something like that have some more progress to me.
The main problem of DNT (my project), is that at the current state contribute art to it could be somewhat frustating (it is currently hard to compile, the art-creation pipeline and applications are broken or on a non-usable state, etc). Anyway, great usable RPG models (furniture, creatures, itens, etc) are always a good thing to contribute to OpenGameArt, if you desire to do it.
I mentionated those other projects as they are more stable and mature, contribute to them would be much more grateful (as you'll immediately see the art in game, at a playable state, etc), and I'm sure they will welcome new art contributions (in fact, almost all open-source projects will welcome art contributions).
hiya i trying to build my own game, first one for me and been working on it as and when i can i got a family of 3 kids and full time job so i do this to pass time at home when all quiet.
My Design is :-
RPG Game
Have to mine / collect stuff
Have to process mined / collected stuff etc
Have Special Sub Maps to kill enemys to gain resources
Controls will be keyboard, maybe some mouse stuff if i can work out the scripting for it :D
I need art of basic Terrain and decorations to match my buildings i have drawn
https://opengameart.org/users/ninja-dog
Im still trying to draw my own stuff too. Ive gone for pixel art as i like the style
I not evan thought of music yet, but do know i will need some. :)
I like 64 x 64 for tile sizes
There are lots of talented people on here
Best regards
Ninja Dog