pfunked's WIP, To-Do, and Requests
I'm a programmer by trade but I create low-poly 3D models for fun and for my own projects.
I'm mainly interested in writing 2D game engines. I create 3D models to generate pre-rendered sprites for these game projects.
My main project right now is a Diablo-style action RPG, code name OSARE (Open Source Action Roleplaying Engine). It's still very early, but here is the project page. http://www.clintbellanger.net/rpg/ ... I'd also love to make a ninja sidescroller, parkour sidescroller, and a tactics-style rpg.
My strengths are in low-poly art. I'm pretty good with turning concept art into low-poly 3D models: see http://opengameart.org/content/conch-trumpet and http://opengameart.org/content/sci-fi-containers and http://opengameart.org/content/skull-bastard-sword ... I am not strong with textures (not as important for what I do, create tiny 2D sprites from 3D models).
I'll keep this post up to date with WIP and To-Do. Feel free to posts requests. I don't usually do commissions, but I may put something on my to-do list if it's something I already want to do for my own projects. Also, you might catch me when I'm bored and looking for something different to model.
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WIP
- Loot drop animations and code
- Spell effects code
- Action Bar code
That RPG sound (and looks) great! Hopefully it will include a multiplayer (coop) part.
Are you writing the 2D engine from scratch?
P.S: the link to the project page is broken (some strange invisible character in the end)
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http://freegamedev.net
Thanks Julius, I fixed the link.
I am writing the 2D engine from scratch. That's the only fun way, right? Network code isn't something I have a lot of experience with, but yeah it would be great if I could get multiplayer working.
I think it's great that you make your stuff low-poly so it's even reusable in 3D games.
If you hate writing network code (or at least your network code never looks good at the end) until now, I have found an open-source framework that I like a lot. It is Ice from ZeroC
This post is really not intended as spam/advertising, rather it's a tip from programmer to programmer.
I've posted Win and OSX demo builds for my RPG.
http://clintbellanger.net/rpg/
I don't have an active linux environment set up right now, but if there's enough immediate demand for it I'll set one up and create a linux version.
There's not much to the demo in this version: just the arrowkeys to move around the sample map.
I love it :D
damn good luck and great old school feeling :)
I actually think diablo 1 was better in atmosphere than the second one ... and this one remembers me of diablo 1 the whole time :D
This is a great start! Amazing how you've gotten this far in such a short time :D.
Pretty nice so far, but I would seriously consider re-rendering everything at a higher resuloution if possible. Right now all the sprites look really blurry and it is IMHO just a bit too low resolution.
What is it currently rendering at? 640x480? Make the target resulution at least 800x600, or better 1024x768! Sure it might loose a bit of its retro charme, but right now all the nice assets are a bit wasted because the resolution is too low!
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http://freegamedev.net
really, a nice demo. No need for a linux version: I started it in wine on an eeeBuntu (for the eeePC) and it works fine. Just a little laggy, but that is probably the netbook. And when quitting the game, it logged my X-session off :D
but nice demo and nice graphics, you begin the right way: show some game! (and not some menu, like I do^^)
Edit: and a happy new year!
Nice looking game!
Awesome stuff Pfunked, any chance of using a version control system and hosting it on sourceforge or github or the like?
I'll do this before too long. I didn't want to draw too much attention to it while it's still so early alpha.
Hehe, you're the first guy I've heard be afraid that their foss project gets /too much/ attention
Yes, well... I'm not really trying to attract contributors, as I can do 80% of it myself. I'll hire for the last 20% which is background music (already done by remaxim), some concept art, and sound effects.
So I'd rather people see it once it's fun to play, y'know.
http://clintbellanger.net/rpg/
Added a small amount of style to my project's website. Still no name or logo.
OSARE version 0.02 is up (windows, osx, source).
http://clintbellanger.net/rpg/
Main additions:
Next version is up
http://clintbellanger.net/rpg/
Main additions:
http://clintbellanger.net/rpg/blog/20100414
Main additions:
Nice progress!
One question/comment though. I see that you use bitmap fonts. Do you plan to translate the game into another language in the (near or far) future? If yes, please be aware that you'll have to draw a lot of new fonts! (Especially for some languages like chinese). If you don't plan to translate it, then go ahead, your font looks cool right now!
Pompei2, I plan to create upper ASCII to handle western languages first. I'm trying to leave the text/font hooks clean and separate enough that I can swap in a unicode vector font class. Thanks for the tip :)
http://clintbellanger.net/rpg/blog/20100611