near enemy
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Saturday, September 15, 2018 - 20:04
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Preview:
![](https://opengameart.org./sites/default/files/styles/medium/public/audio_preview/near%20enemy.mp_.mp3.png)
for intense encounters (like silent hill's encounter music )
File(s):
![audio/mpeg near enemy.mp_.mp3](/modules/file/icons/audio-x-generic.png)
for intense encounters (like silent hill's encounter music )
Comments
Very good proposal. It's very interesting.
i tried to do a proximity thing where if the player is in a certian range the music gets more intense but because a 3ds cant do 3d music (irony) i just decided to make all the variations into one little file