2.5D / Isometric Example Normals
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Tuesday, May 21, 2019 - 13:14
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The normals of a sphere, hemisphere and several beveled cubes mapped onto a surface as if the camera is 60 degrees from top-down. I intend to use them for hand-painting normals for 2D sprites.
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Comments
Good contribution
This is so useful!
I was thinkering with normals for sprites and this is a great start reference.
Thank you!
Hey! Just letting you know that, since you released this file into the public domain and it is a very good reference image for educational purposes, i added it to Wikimedia Commons, for possible future use in a Wikipedia article about bump maps.
You can find it here: https://commons.wikimedia.org/wiki/File:Normals60DegreesCropped.png
I noted you as the author and added a lnik back to this page :)