Isometric tilemaps/ tileset and sprites: Is 3d model more cheaper than 2d?
Wednesday, January 22, 2020 - 19:55
Hello everyone. I'm still learning about the price of artist. So, hope everyone will teach me again about some questions.
Hello everyone. I'm still learning about the price of artist. So, hope everyone will teach me again about some questions.
1/ As every newbie, I though the price to make 2d tilemaps/tileset/ Sprites is cheap, and finally discovered that it actually very expensive.
Ex: In Beat Em Up game. A player's character with some standard motions ( go, jump, attack, get hit, die), the artist actually have to draw every frame of these motions. And the work actually huge like this:
So, if we want to made a character ( object?) with too many motions, is it cheaper if we recruit the artist to made 3d model of that object, and use that 3d model to creat as many 2.5d animations as we want???
2/ Some strange question: How much we have to pay for the artist to make gameplay menu like this ( menu bar, text and icon. Not include icon's images, Character's avatar and Character's card)???
Thank you very much for teaching me. ^^'
I am also interested in knowing.
My 2cents, and I am no artist, is that 3D is better.
Tho artists might be able to "draw" a single frame faster than 3D artists, 3D offers much more functionality.
If you hire a 3D modeller to bone and texture your creation, you can still animate it your self by using bones.
On the other hand, having a 2D High quality (something you might not get in 3D) Asset, divided into parts properly (head, torso, arms, pants, legs) and animated with bones can also be faster then drawing specific frames. Again I like 3D as you can go side, top, isometric, the works...
Looking at Fiverr.com, 2D and 3D seems to be selling at the same price range, of course, that is just what you see when you look...
Again I have no experience in this kind of thing, and keen to hear what others say.
So sad. May be not many people have interested in this topic.
No Matter what, thank you for sharing me your experience, ScienceJ. ^^
Gunz, this community is a slow one, just give some time and people will answer if the topic is interesting.
Regarding your question, i think 3d is superior since you can turn any model into a 2D one, have plenty of free models around and far more versatility.
Here is 2 examples of 3D to 2D:
Flare: all models are made by turning 3D into 2D spritesheets with a painless script.
https://opengameart.org/content/charging-minotaur
Blender Script: Very interesting one
https://www.blendswap.com/blend/7825
Also, on this page you can find lots of resources, but they are not anime style.
https://opengameart.org/content/flare-portrait-pack-number-one
https://opengameart.org/content/32x32-icons-flare-compatible
I'm saving money to hire the artist or 3d artist to create several army units' sprites for my dream turn-based strategy game. It will be the 2.5d game, and these sprites will similar to this image.
Every Unit has at least 4 actions: move, fight, get hit, die.
Every action needs 4 versions: up, down, turn right, turn left.
The trouble is, I tried to study on Internet about the price of Sprites in many months. But the more I study, the more Ifm confuse.
So. Can everyone explain to me? With every of Sprites as same as what I am preparing to create. How much average price is it?
Some websites said to me it around 1000$. Some others said 200$. I can't imagine how much exactly the price of it.
Thank you. everyone
mk_centrakusdefense1.png 2.5 Mb [1 download(s)]
I recently did some Sprite 2d work(fiverr). The client wanted 6 characters and 5 anims each. Not all Sprite work is megaexpensive.
3d can get complex and expensive, too.
I use 2d bone programs(spriter, dragonbones) to make all basic anims, and then use a semi frame by frame approach. So I reuse as Many pieces and anims as possible and insert new ones when needed, this way is much less work.
In the case exposed here my gig is about 32$ per complete character design with 3 basic anims, and that is cheap. 2d is faster than 3d in my case, that is why I mainly do 2d stuff now.
Cheers.