Kq the Betrayer
I have been working off and on, on a RPG called Kq the Betrayer. It is a fork of the project kqlives. The engine is very stable thanks to kqlives. The game is still in alpha stages and is not really balanced. But hopefully through time I will get around to finishing this game.
Kqlives recently was removed from the Debian repositories due to among other things the use of some nonfree music. I have endeavoured to remove all nonfree remnants from the Betrayer. Here is a link to a tarball of the media used in the Betrayer. All the media is released under the GPLv2. The art consists of the art from kqlives as well as modified and original artwork done by me and my team. I would appreciate it if others would look at them and see if I missed any tiles that are obvious rips of nonfree games. The tilesets are 16x16 and would be a pretty substancial increase to the fantasy 16x16 area of OGA. The tilesets could use some rearrangement but are very useable as is. Due to the removal of the nonfree music, there is a real lack of good music, but other than that it is a very solid set of media.
http://opengameart.org/content/50-midi-tunes
This may be useful, some of them do sound JRPGish although it's not GPLv2. Maybe you can personally negotiate special GPLv2 permission for midis you like from that pack?
It would be next to impossible to sort the free tiles from the non-free tiles, seeing as you have no idea where some of them came from. I can say with certainty that the character sprites in several tilesets are ripped or edited from Final Fantasy IV, shown here: http://www.gamefaqs.com/snes/588330-final-fantasy-iv/images/screen-2, which raises doubts about the source of the rest of them. The best thing to do is to start from scratch (with exception of anything you know you put together yourself.) There's a reason they call it the seed of doubt - because saplings burst through pavement.
That said, if you find my music suitable, tell me which ones you like and I'd be happy to rearrange them to your purposes. I've been meaning to craft a cohesive JRPG soundtrack anyway. I'm not quite sure what the implications of GPLing my songs are, but I assume having already released the "source," them being MIDI files, there wouldn't be any problems.
That would be a depressing thought. I had already removed some gfx that were straight rips from FFIV but it looks like I missed the old man in that screenshot you posted. But you are right the more I look into this it seems that alot if not most of the gfxs are just edited rips.
I would have loved to play your game but I'm gonna hold on till you take out the offending pictures and have a cleanish slate. You are welcome to ask for any particular artwork you want or/and commission some with some of the artists that are on the site.
I am just a player who likes to play and help FOSS games having free game licenses both for the program as well as the artwork so finally they can be in GNU/Linux distributions.
Look forward to what you do.
I recommend you start by creating a file to track files, authors and licenses, for example like https://github.com/bobbens/naev/blob/master/gfx/ARTWORK_LICENSE does.
The sounds seem quite RPGMaker-ish, would anyone agree?
There are quite some 16x16 sets on opengameart that will be able to help you. For a start:
http://opengameart.org/content/48-animated-old-school-rpg-characters-16x16
http://opengameart.org/content/12-battle-backgrounds-240x110
A good approach to replacing game art might be to divide it into seperate tasks and then to ask (for example here on this forum) for help to find replacments and converting replacements into the appropriate format.