OpenAlchemist as an NES game (v0.99)
Author:
Sunday, July 21, 2013 - 11:15
Art Type:
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Collections:
- 2D/3D Collectables and Powerups
- A Pixel Art Collection
- Base pixel art for 3D pixelish RPG
- CF Inspiration
- Font Art Collection
- Game Art Packs
- NES-like
- Non-Commercial - Art
- Pixel Art - JRPG
- Platformer/ Sidescroller items, effects, misc
- Platformer/Sidescroller Tiles and Backgrounds
- Top Down 2D JRPG 16x16 Art Collection
- UI Stuff
- User Interface (UI) Art Collection
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This submission is an attempt at reimagining OpenAlchemist, a simple puzzle game, as an NES/Famicom title.
What's interesting about this game is that, at the start, the player only sees three different pieces, all just being recolors of a single piece -- but they can open new pieces by combining the old ones. A developer is likely to sneak some "easter egg" pieces at the end -- which would only be found by the most experienced players.
It includes:
- all 12 pieces from all 3 styles, reimagined in fully NES compatible graphics,
- an 8x16 font with a basic set of punctuation (available in Grafx2 format),
- some simple background graphics (which, for some reason, illustrate a 2P mode OpenAlchemist never had, but should),
- a badly-drawn title screen.
It doesn't (yet^W ever) include:
- any visual effects.
Attribution Instructions:
This submission is based on art by Antoine Morineau (guigoz).
File(s):
alchemist.gif 21.7 Kb [1608 download(s)]
AlchemistFont.gif 1.7 Kb [835 download(s)]
Comments
Nice. Very convincing.
Funny, I was just looking into learning NES assemby and making games for it as a hobby. is this a sign sent from gnu/god?
I have been shown the one true path, developing free software for an 80s gaming system!
Alchemy Quest now exists.
Looks awesome! I'll check it out when I get the time.