24-direction rotating cars
These are the car sprites I made for a future Vircon32 racing game, still in development. This pack includes 4 different car models, each in 2 versions: large and pixelized.
I made these sprites by rotoscoping miniature cars. All car models include 24 different orientations (every 15 degrees), for a full revolution. If you are curious you can see the process I used in this video: https://www.youtube.com/watch?v=lYJ93mDxnNg&t=124s
Note that, while the perspective of these cars can seem isometric, it's actually NOT! I have included an additional image with a reference grid so that you can adjust the ground perspective to match the cars.
If you would like to know about Vircon32, the game console I created, find its website here: www.vircon32.com. Both the emulator and games are free and open source.
Comments
Nice. I like sprites like this that are either pre-rendered or photographed.
Sadly these techniques no longer see widespread use, but they can get good results!
Very nice, I really love this technique, however sadly I don't think it's acceptable to scan toy cars and post them here, someone has copyright on the car design. It's probably not illegal for you to scan the cars and post them here, it's probably covered by fair use, but fair use is not applicable in free culture because free cultural works have to allow even commercial reuse -- if someone takes these cars from here and starts selling them, he may get sued by the toy manufacturers (or whoever holds copyright on the design of the cars). Generic car shape isn't copyrightable but added aesthetic elements are, design of cars can definitely be owned (unfortunately), otherwise any car manufacturer could just create exact copied of let's say Ferrari cars without paying any license fees etc. It's similar with guns as well: games that want to use real existing guns have to buy a license. So while it may be OK to post this, the free license is likely ineffective, it's the same as if someone posted Harry Potter characters here: it's fine as fan art but not as a free cultural work. This is a common trap in free culture, it's often tolerated e.g. on Wikipedia for populist reasons and so the idea that it's OK to do is being normalized, but true free culture simply doesn't permit fair use (I even had mascots removed from STK using this argument, it's not just my opinion). It's a shame because it's really a nice work, but I think it can't be posted under a free culture license. It would be awesome if you (or anyone else) could make a physical model of a car with own design and scan it in the same way, then it would be fine. Anyway, I just wanted to point this out, the final word is of course that of the admin, I'll just leave this here.
I understand what you say. In this case I did ask the administrators here before submitting, and sent them the video. I only submitted this when I was confirmed that it's fine.
Keep in mind that no car manufacturers, models or logos are mentioned/seen in the sprites. And even the "large" versions are still low resolution, so it's not like someone can use this to produce a detailed 3D render or something similar. Based on this, I believe it should be safe.
This is my understanding:
Fair, please keep in mind I am NOT trying to get this removed,I can decide myself if I'll reuse this or not (I wouldn't risk it personally), others can do the same, I just wanted to point out it may be risky, but nowadays everything is risky to some degree and what kind of risk is tolerated on this site is not up to me, so there is no hostility, the work is very nice. It's true this is a very gray area, I've done some quick googling and e.g. from https://gamedev.stackexchange.com/questions/132962/can-i-use-models-of-r... and https://old.reddit.com/r/COPYRIGHT/comments/evt81s/do_car_designs_have_c... I think it's safe to say this much: car design CAN be copyrighted (but it's not clear where the line is drawn, there is a combinarion of utilitarian design and artistic expression) and it is considered risky to use exact existing designs (so games like GTA still alter the design, even though the inspiration is very clear). Note that even if the toys aren't exact copies of existing cars, still the toy manufacturer would hold the copyright on their design of the toys, so it doesn't matter if the toys are copies of existing cars or not -- if it's copyrightable, someone holds the copyright. I just think it's important people know this, so perhaps it's fine to keep this post with these comments attached, anyone can now make own decision. In any case thank you for sharing your work, it really is beautiful and highlights a very nice technique, I hope more people will make something like this.
I love this rotoscoping technique, the results are indistinguishable from modern 3d rendering to me. Perfect angle and light, well done!
Thank you! An actual 3D rendering would be much cleaner and have more detail (even at this low resolution). But the "grainy" look did fit well in my game.
The look is superior in my opinion, 3D rendering will never be as good as reality, it's like comparing CGI to real life footage, CGI doesn't give better results, only achieves results in faster and easier ways, I will always prefer the analog look to a perfectly sterile render :D What I appreciate even more though is the accessibility (freedom) of this method too. You can do this just with a camera, no need for highly complex 3D programs and computers with complicated GPUs. Doom too used this method after all, it was just so much easier to make the monsters out of clay. People nowadays take all the GPUs and programs such as Blender for granted, but for someone who makes games the old way and/or using simpler and older computers this can really be a thing of interest. SInce you made your own console you probably know what I'm talking about :)
I have always thought that simple is best for most situations. Indeed, if I were to make the cars, circuits, etc by 3D rendering it would be more time consuming and you are never guaranteed to get the fine details like lighting completely right.
as long as you are not using a 3d engine this method is perfect, the only situation in which obviously will not work is for 3d games but although I'm not very skilled with blender, I think it should not be too hard to create textures from the pictures and to model the cars based on them.