250 Modern Uniform and Armor Textures (UFO:AI)
This pack contains ~250 soldier skins originally created for UFO:AI, they are based off the work of Lukas "Rastaman" Beyeler
who released his textures under GPL2 as I am doing. The original skins and the models they are for are available from the UFO:AI project under GPL2 licencing.
All the .md2 model files and the original source textures are here:
http://ufoai.ninex.info/licenses/models/soldiers/index.html
The idea of this pack is to provide players with the ability to kit out squads of soldiers in environment specific uniforms without all the units looking exactly the same.
This pack is designed to work with this head texture pack:
http://opengameart.org/content/70-male-head-textures-ufoai
Along side this civilian texture pack:
http://opengameart.org/content/ufoai-human-civilian-skin-pack
And with this Weapon texture pack:
http://opengameart.org/content/50-modern-weapon-textures
The breakdown of uniform types is:
Female (108 total)
Uniform (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
Light Armor (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
Advanced Light Armor (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
36 total
Male (144 total):
Uniforms (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
Light Armor (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
Advanced Light Armor (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
Hybrid Alien Armor (36 total):
9 arctic camo uniforms
9 desert camo uniforms
9 jungle camo uniforms
9 urban camo uniforms
Q&A:
Why 9 of each? - There was already 1 of each in UFO:AI, so this pack was created to bring it up to 10 of each.
Why is there no female Alien Hybrid Armor? - They required a lot more work than the male version, I might work on them eventually, if I do I'll upload them here too.
What about the heavier armors, like medium and power armor? - Again, its a lot more work than these were, plus those armors aren't released in game yet and their models may not be final, so I thought I'd wait before working on them. If I do eventually do them I will release them here.
Why do the armors warrant an entire other skin, rather than just using an overlay or extra model? - No Idea, you'd have to ask some of the devs for UFO:AI.
As always, if you use these I'd love to know, its not mandatory but its always nice to see your work in the wild.
Comments
Quick question: is there anything specific I need to do in order for me to legally use these textures in my game? I'm not sure how the GNU General Public License works. If someone could explain for me that would be great. Thank you!
You can read a short description here https://opengameart.org/content/faq#q-proprietary - overall GPL is good if your project is also under GNU GPL or a compatible license, but it looks like there can be a lot of details in case of a commercial/closed-source project:
You cannot incorporate GPL-covered software in a proprietary system. The goal of the GPL is to grant everyone the freedom to copy, redistribute, understand, and modify a program ... The difference between this and “incorporating” the GPL-covered software is partly a matter of substance and partly form. The substantive part is this: if the two programs are combined so that they become effectively two parts of one program, then you can't treat them as two separate programs. So the GPL has to cover the whole thing.