64x64 Racing Road Tiles
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Wednesday, April 29, 2020 - 14:57
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This set of tiles can produce complicated roads and multiple kinds of terrain using only flips (no rotations required).
It is a complete redraw of Kenney's road tiles for higher resultion and easier combinations. The palette also reduces down to 16-bit per pixel without losing detail.
This is from the quadplay engine https://github.com/morgan3d/quadplay.
Copyright/Attribution Notice:
Copyright 2020 Morgan McGuire @Casual Effects, CC-BY 4.0
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![image/png road_tiles_64.png](/modules/file/icons/image-x-generic.png)