Basic path tileset layout with wrapping
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Wednesday, April 3, 2019 - 04:16
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For some people like me who make low resolution games, it might be a familiar thing.
Tiles being rendered at a decimal causing the renderer to have to round the texture coords of your tile, causing an edge of a neighbour tile to appear when it shouldn't be there.
(This is what I mean) https://i.imgur.com/YQcs841.png
So I decided to design a layout that takes this wrapping into account, so when the rounding happens, it rounds to a tile that aligns with it.
My design has a size of 24x24 per tile, but it's more about the layout, so you can easily scale it up to any size you want.
It has T-shapes, a full crossing, corners, single lines and a single 'point'
It might already be available here, but I needed it anyways, so why not share it with others!
File(s):
wrap.png 684 b [75 download(s)]
wrap_transp.png 818 b [60 download(s)]
simpleshaded.png 1.1 Kb [50 download(s)]
simpleshaded_transp.png 856 b [50 download(s)]
Comments
Good job