BitCrushing
![](https://opengameart.org./sites/default/files/styles/medium/public/audio_preview/bitcrushing_previes.mp3.png)
SNES-like album entirely composed on MS-DOS. Truly old school: no modern delay/reverb (only MIDI delay, very known by SNES players); composed on a pretty old software; edited, mixed and mastered to sound like in old consoles. Contains four versions: high definition (.wav), SNES-like version (.mp3), DOS-like (.mp3) and the original .mod file.
Tracks included:
1. Crushing Enemies 1:25;
2. Breaking Rocks 1:52;
3. Holy Gizz 1:16;
4. Never Give Up 2:20;
5. Not For Babies 1:40.
Versions:
* SNES (.mp3): recorded from MS-DOS, emulating a high quality sound card (Gravis Ultrasound), transcoded for SNES console with Gaussian interpolation, filtered with a LPF, tube emulated (TV) and converted to MP3. Choose this version if you're making a 16-bits game or something similar, this one should sound like Super NES and SEGA 32x.
* MOD (.mod): original MOD file exported directly from Sound Club, an old software for MS-DOS. Use this one if you're looking for a really tiny file or if you need to edit in a MOD tracker.
* HD (.wav): recorded from MS-DOS, emulating a high quality sound card (Gravis Ultrasound) with no resampling/interpolation/filter. You can convert it into a MP3 file to save some space.
All files are normalized in -0.2 dBFS, except the MOD one.
![application/zip crushing_enemies_3.5.zip](/modules/file/icons/package-x-generic.png)
![application/zip breaking_rocks_1.5.zip](/modules/file/icons/package-x-generic.png)
![application/zip holy_gizz_1.5.zip](/modules/file/icons/package-x-generic.png)
![application/zip never_give_up_1.5.zip](/modules/file/icons/package-x-generic.png)
![application/zip not_for_babies_1.0.zip](/modules/file/icons/package-x-generic.png)
Comments
Excellent work.
Congratulations :-)