Doom Komato security with and without hatchet Part 2: 38/38
Here the first part.
https://opengameart.org/content/doom-komato-security-with-and-without-ha...
I had to subdivide this class in 2 entries, so here there will be the last 10 ranks, altough the last one is only low-res and unique.
Like in previous entry, every rank will have a low-res spritesheet, 3 sequences and spritesheets, first one standalone, second with extra actions to create different stances or actions for different individuals or sub-ranks, and the third without the hatchet.
I also added an automatically generated palette for each rank, to help who might want to indicize the high res cels but isn't familiar with palettes.
I'll redo and correct the Iray rank. Animation will probably be slighly different
Note: I noticed only now that in the extra sprites there is a intersection betwheen the hatchet and the skull. barely noticeable in the low-res sprite (8 months have passed since the renders, i foggily remember that at the time i deemed it irrelevant.) It's a little embarassing, if anyone wants to use hi-res sprites as they are, but i'm confident that is not difficult to correct.
I'm adding a Bonus character, before working on the Irai ranks for komato security's class. I'll add a male version of the 3dDelight rank soon.
Comments
Nice! Do u have the 3D models of this?