Female Npc
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Thursday, November 14, 2013 - 17:30
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This is a npc I made. She has got an attack, run, walk and die animation.
If you want to make a texture for her, be sure to drop me a line and I will
add you as collaborator.
Attribution Instructions:
Eye texture:
http://opengameart.org/content/eyeballs
Hair:
http://www.blendswap.com/blends/view/48987
Base model was made with makehuman.
File(s):
femaleNpc.blend.zip 5.3 Mb [1097 download(s)]
Comments
Just a little suggestion, you can shrink the size of your .blend file by about a half when zipping it.
This way people can download faster. Of course this model has only 1.3MB but if you add a
.png texture or a higher poly model (sculpts) the size will rapidly increase.
Another hint, if you enable the rigify add-on you can add a so-called meta rig.
This way you get a decent bone structure, already in English and won't need to rename each bone anymore.
PS:
Will there be a release where the skirt is added ? :-)
As Ira Krakow uses to say, happy blendering!
Hi,
I was planning to make a female ranger elf (which will eventually have a skirt), but I am short on time at the moment.
Probably I will make an improved version anyday.
The riggify addon is very good, but unfortunately it relies on Inverse Kinematics, which only a few
(commercial) 3d engines are able to import, so I will stick with this simple rig for now.
ah okay. I haven't thought of that since every engine is different.
I use the IK a lot since I plan to make some models for the IOQuake 3 engine.
The Quake3 engine only exports the vertecies' data as animation. That means if you re-import a Quake3 model you will have to redo the whole rigging / weight painting process.
Keep up the work :-)