low-poly biped model
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Thursday, October 8, 2015 - 05:45
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A low-poly biped model, skinned with the blender rigify skeleton.
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human1.blend 546.2 Kb [202 download(s)]
A low-poly biped model, skinned with the blender rigify skeleton.
Comments
That's great for testing, but if you merged some of the verts (back of the knees, front of the elbows) you could have better joints and even less polys. Basically merge where there are joint pits, also it looks like you have an unnecessary line in all of your joints, you could merge that away. That's my opinion anyway, it is pretty good for testing.
Thanks for the suggestion, I'm not a pro on modeling yet, will keep practising.
So you mean all the joints should have only two rings and merge at the back side of joint? I'll have a try with that.
Thanks for the suggestion, you mean two rings for a joint and merge them at the joint pit? Will try with that.
Está muy chulo
Very effective and easy to use model/rig. Thank you very much