Round 1(multiple tracks)
Author:
Thursday, February 9, 2017 - 10:12
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Preview:
Hi guys. Here's my new stuff. Now this is kind of set of compositions, from calm to slaughter (explore>alert 1>alert 2>fight). I call this "round". Genre modern metal/alternative/industrial for fight and ambient/dark ambient for explore. There is no particular theme, its just heavy and evil as f..
Set includes 4 lossles wave and 4 mp3 320 kbps.
Archive part 1: Alert 2 and Fight
Archive part 2: Explore and Alert 1
Duration: explore ~ 8 min; alert 1,2 ~ 3 min; fight ~ 4 min. Enjoy.
p.s.
File(s):
ST_1_Round_part_1.zip 114.3 Mb [194 download(s)]
ST_1_Round_part_2.zip 188.4 Mb [145 download(s)]
Comments
Good composition.
Your tags are missing commas between them. People may have a hard time finding this asset since the search function won't recognize the tags.Ok. I will try to fix it. Thank you.
This is fantastic stuff!
Thanks man)
I would like to hear some criticism too, and a little advice maybe.
Sure thing.
My main feedback would be that while both alert 1 and alert 2 are fantastic tracks on their own, they're maybe a little too similar to be used together. I don't know if that's intentional. It seems like it's supposed to be a progression from:
explore < alert 1 < alert 2 < fight
I do hear that alert 2 is somewhat more intense than alert 1, but not quite enough to stand out. I don't know if I'm expressing it well but basically if I was playing a game and the track shifted from alert 1 to alert 2 in order to signal that the action was getting more intense, I'm not sure I'd notice. The main differentiator seems to be the heavy guitar stabs, which do work for that but maybe need to come in sooner if you were trying to .
If the two are just meant as different alternatives for the same thing, then you can ignore all that.
My other comment would be that both Explore and Fight have quite long lead times, that is they take a while to really get going. Fight for example, doesn't really pick up until the 17 second mark when the drums kick in. It works just fine in the context of the song but in the context of a video game, 17 seconds can be an enternity. Imagine a scene where player enters a room full of bad guys, in 17 seconds you'd hope the combat had actually begun, possibly even ended, at least for some of the baddies.
For explore, you've obviously got a little more time to develop things, but it takes about 26 seconds to start in. Which even for an exploration sequence in a game is fairly long time.
My advice would be to try shifting things around a bit so the tracks started up quicker. For explore you might also try pushing the different segments closer together, having less time with just the dull drone bit. Obviously all that dull drone is part of the ambiance of the song but I think you could pull it back a little bit without ruining the pacing.
Hope that helps some! Really it is amazing working though, I love it!
Thanks for the detailed feedback, it helped me a lot. I recently started to pay attention to the fact that the tracks begin quite late. I will work on it.
Excellent work!
It is beautifully perfect! Thank you for sharing.