Sightline Placeholder Art
This group of pixel-art assets were things I made in order to provide placeholders for each object which would be adding to the game while I program it. All of my pixel-art is made using a similar style as of late, which involves my OCD symptoms sort of taking control, and pushing me to create as accurate representations as I can of the relative size and pixel-distances I use. Because of this I spend far too much time making pixel-art like these placeholders which still aren't all that good. My area of expertise is clearly still in math and programming, but I like testing my code better when the graphics aren't just boxes.
This collections of placeholder art is for a military/undercover operative style 2D top-down shooter. Those assets which I needed rotatable I made with 360-degree rotation in mind, so they make sense at any angle.
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