Symphonium, Sci-Fi Industrial Plant
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Wednesday, March 2, 2016 - 05:44
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Originally, the symphonium was part of a fantastic production chain, which produced music. It's been the the place where beats, melodies and sounds were assembled to music.
The right side of the preview displays a view of said game. I've lost the version in the original colors though, and the version that I kept has the stronger colors as shown to the left.
While it's unlikely that another game needs an industry chain to produce music, it still might be usable as a sci-fi technical element, be it a power plant, radar station, or fancy processing plant.
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For attribution, please state my name, Hansjörg Malthaner, and link here: http://opengameart.org/users/varkalandar
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hjm-symphonium.png 103.2 Kb [246 download(s)]
Comments
Thanks for sharing ;D
Muy bueno
TLDR: Do you have the povray file for this anywhere, like you do for the others? I would like to mess around with animating it or at least making it look like it's moving with lighting.
Yes, somewhere deep in the archives the source should still be there. As far as I remember it has dependencies to other files though. I'll try to clean it up and publish it here so you can use it.
Found it, made it standalone. Published over here,
https://opengameart.org/content/symphonium-povray-scene-file
@SavedByZero Have fun with it!
@Varkalandar thanks! I had one building type left in my remake of the classic game Atlantis (the yellow rotary thingy) and this will be a perfect update for that.
You're welcome! And good luck with your project :)
Thanks -- hey, do you happen to remember what you played with to get those striations / smooth "record" lines across the surface of the main body that I see in the preview? I can make the bumps appear and disappear, but I can't turn them into those smooth lines. I never knew about Povray before this, I have to say it's a pretty cool mashup between art and code.
EDIT: never mind, I kind of put my own spin on it. Literally.