VOXEL SKELETON SET v1
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Tuesday, February 24, 2015 - 10:08
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A collection of characters, rendered isometric, 512*512.
Created with a 64x64 voxel grid in MagicaVoxel. There's the .vox files so you can edit them or export the models as a .obj file.
The collection will grow and be revisited, in due time, and I'll be glad to hear feedback from users, positive or negative, to develop the rest of the set.
If you want to edit the files to adapt the render quality or the colour palette to your needs, you can get MagicaVoxel here:
please let me know your impressions, and suggestions about how it can grow better
File(s):
![application/zip VOXEL_SKELETON_PACK_V1.zip](/modules/file/icons/package-x-generic.png)
Comments
Made an account just to say that these are excellent! I'd also like to thank you for sharing the link to the program you made them in. I was looking at getting Qubicle before, but this program is amazing.
Many thanks. :)
Hi Chupsmovil your models are just awesome, I'm making a video game right now using unity 3D and magica voxel do you know if their is a way to animate them and also would you like to work with me on this project and make games together if you have some questions just ask ;) it's just a proposition, just tell me if you want or not but I think we could make great things ;)
Bye
MagicaVoxel models can't be animated as 3D models. They are not rigged, etc. Think of them more as chess pieces.
Of course, you can create several "states", copies of the model posing as desired, and that's not difficult (just time consuming). The models can be exported to .obj, I've imported them in Blender with quite nice results.
if you want to explain your project in detail, please send me a mail:
chupamelrabo@gmail.com
I've created a few more models since this skeletons, have tomb scenarios and some monsters.
Maybe they can interest you.