Worldmap/Overworld tileset
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Wednesday, July 27, 2011 - 12:55
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Yet another tilset commisioned by OGA.
16x16 tileset for a worldmap.
Copyright/Attribution Notice:
Art by MrBeast. Commissioned by OpenGameArt.org (http://opengameart.org)
File(s):
tileset.png 39.3 Kb [19829 download(s)]
mountains.png 16.5 Kb [13113 download(s)]
water.png 1.9 Kb [12600 download(s)]
Comments
Woohoo! Looks great
wow, very nice one!
16x16 tileset? But the wateranimation is 32x32? I sure am confused right now D:
I'm not sure what's confusing about it. Having a larger water animation makes the water a bit less repetitive.
I've got a question about water:
- is it missing a frame? (16th frame)
because animation 1-15, 1-15, etc.. makes it "jump" a bit from last frame to 1st frame
here's the video of this glitch: http://youtu.be/NQJgwdsUaAM
InanZen, have you tried creating a loop like 1-15, 15-1, 1-15 or something like this?
no i have not, but i don't think that's how animation is supposed to work.
I'll probably leave it as is or maybe add the 16th frame myself
Very Heroes of Might and Magic :D
Very nice !!
Nice work!
I was wondering whether it's possible to use the mountain as a 'terrain' using the terrain tool in Tiled software? I'm not sure how to make that work properly (my mountains are all messy so I'm doing something wrong...).
@kleinmat
The mountains are arranged in a 3x3 grid, use the middle tile and it should come out fine.
I'll try to create a map for my game using this. I'll show you when it's done :D
Great tileset! I made a hex tile version of the grassy tiles. You can find it here: https://opengameart.org/content/hex-coastline
I credited you, and have used the same liscence. I also list you in the attribution notes.
This is awesome !!