Active projects
So who's still actively working on their projects? I poked around repos and found a few that seem to have some notable progress including Nushio's Unsealed, Talas' Zombie Lord, I'm hoping for time to download the newest versions of both. Traps and Treasures looks like it's making lots of commits, too, but the Google Code history isn't as easy to read. Others that are expanding and correcting code. Not everyone has a public repo, though, and maybe some folks are working on changes they haven't posted yet.
So, hey, what's up, everyone? Who has plans, and what can we look forward to?
We have added mini map support and some bug fixes. However, the development will be halted until February. Probably we will start development again with some drastic changes.
Looks like Dungeon Tactics got an update as recently as Sept 1st, which is great - it was one of my personal favorite LPC entries, and has a ton of potential.
My project: Bits & Bots
I'd found the repo for the Xenos engine, but I couldn't find one for Dungeon Tactics - do you know if he has a repo somewhere so I can compile 1.1 for Linux?
There's a source bundle available for 1.1 and requisite libraries on the Dungeon Tactics download page - not sure if he uses a version control system. I haven't tried the newest yet, but v1.0 worked well for me in Wine (v1.2.2, running on Ubuntu 10.04). xhrit has also been posting occasional updates on his development progress to his original LPC thread - looks like he's planning additional campaigns in the near future.
My project: Bits & Bots
Unsealed has indeed been active, I have a roadmap of things to work on planned, though I've been busy promoting the LPC, so progress has been slow (though not entirely halted).
I know Lurking Patrol Comrades has been renamed to Source of Tales, they've also been busy with their game.
My personal favorite, Greyhat's Bright Flame Tactics, has also been heavily improved. I intend to package this one for Fedora soon.
@MoikMellah - Sadly, I the download link seems to be broken for DT1.1, but it could just be the firewall at work (it bans 99% of FTP sites). I'll have to try again when I get home.
@Nushio - nice work on the wallpaper and promo material! I couldn't find the repo for Source of Tales (probably due to the rename), so it's good to have that bookmarked now. I also need to find someone to play Bright Flame Tactics with... Maybe I'll convince my own brother to play with me soon.
Has anyone seen hide or hair of additional work on Defense of the Ancient One? I am tempted to look into content creation for it, hopefully it's easy.
Yeah, the problem with BFT is that you need a second player. Playing with my brothers was a blast though, which is probably why I'm so fond of that game.
Speaking about Multiplayer, we also played Gnu vs Zombie Rotten Tomatoes and while it was very fun, we prefered BFT (Perhaps due to being competitive instead of cooperative?)
Defense of the Ancient One was fun, but very challenging. I think it spawned creatures too often and your 3-character party isn't enough to deal with them. I'm not sure about a dev kit, but Trouble in Libreland did come with a heck of a lot of dev kits and material to build your game on.
>I'd found the repo for the Xenos engine, but I couldn't find one for Dungeon Tactics - do you know if he has a repo somewhere so I can compile 1.1 for Linux?
Xenos Engine is like Java or Flash, you only have to compile the engine, not the apps. Once you compile the engine for a specific platform, all games built for xenos should run on that platform just fine.
In any case, the new version of dungeon tactics is almost ready, but I am currently in the proscess of moving from sourceforge to github, so I will post the latest build in the new repo in a few days.
Dungeon Tactics - Open Source SRPG
Nope, no work done what so ever. Complete abandonware at the moment :o
Got distracted by a different (newer, betterer, shinier, more awesomer) project, and have been working on that since then.
The good thing is that as part of the LPC contest I set up a github repository, so if I ever finish my new project (ha! or not!) I'll make it available as open source, and I'll put the artwork up on this website. (Better than leaving the whole project to gather dust on my harddrive, like so many others ;)
New project is a (relatively simple/limited) game engine; all you need is art and an XML file, put them both in a folder on a webserver, modify one line in an HTML file and voila, HTML5 game. The idea is that if there ever is another LPC contest I want to be able to focus on the game-content only. (And yes, I would have to make the engine available to all contestants prior to the contest, fair is fair :)
http://madmarcel.github.io
I am still working on "Obok and Gossip". I just released version 0.3 (see the project site http://www.weyer-zuhause.de/mark/software/lpc.html). Progress is a lot slower than during the LPC (no surprise) and will be on hold while I work on other projects, but I plan to always eventually revisit this one.
Things to look forward to (in future releases):
- More levels for Gossip
- A third game
I have not put much more into the game, but its slowing down at work again so I will get to work on my game again.
There will be major changes to how the game will play, and the story line will also be changed.
for the gameapigame and gameapi-code repos, I've added new stuff to the lib, but the game is still exactly the same as in the contest entry. The lib gets developed more actively than the game itself.