Animating a texture via UV coordinates
I just started looking into Blender. I'm new to 3D modeling so I don't know much yet but recently I tried "animating" a surface by adjusting its texture's UV coordinates. I couldn't figure out how to do it though and after a couple of web searches I'm still clueless. I can adjust the texture's coordinates manually and what I'd like to do is somehow save that data in a keyframe. I probably need the right kind of Keying Set for that though but UV coordinates aren't available by default. Is there a way to add a Keying Set for this?
... Or am I going about this completely wrong?
Hey there
I never tried that myself, but for Blender 2.5x, there is an "AnimAll" plugin
that might help you, but I cant give you more detailed hints
as I never played around with it
greetz
Thanks for the tip. I tried it out but I must be doing something wrong because I still can't get things to work.
Whoa. Suddenly it's working! Not that I did anything different this time. Weird... Thanks again for your help.