[COMPLETED]
Hi everyone, I'm new to opengameart.org. I would like to make a request and will pay for work done, I need some monsters for a FPS doom style game im making. Its 3d style game but the sprites are 2d plane style "always facing player" paper style. I will need about 4-6 types a few evil soliders that shoot and a few monsters/mutants/demons for a scary doom style FPS game with lots of blood and guts lol.
This is not a fan game, its my own spin on a doom/wolfenstein style game.
This is not a open source game. But will be happy to use closed or open assets.
Each sprite needs to have 6 animations per "action" and must be made within 32x32 pixels.
6. animations of walk/run towards player "running at player/facing player" no need for side ways and running away etc like in examples.
6. animations shoot/attack.
6. animations hurt/hit
6. animations dead/killed. also would like options to have stay in level "body on ground" and lots of blood and guts. lol
Theme: scary, futuristic, space, lab, humanoid, evil, demons, mutants.
examples:
Will pay but must be made soon. Please let me know if you would like to know more.. :)
The thing is, making his eyes too noticeable will make him seem very cartoony, and I thought you didn't want that?
dr normal walk-large-eyes.png 2.2 Kb [4 download(s)]
I'm sorry mate, but I still cant tell what his eye is. So I gave him an eye.
Scientist walk.png 1.1 Kb [5 download(s)]
I know what you mean about it looking cartoony. but need the eye to be more noticeable or players will think he is blind.
I can't really see how that eye is so much better, but to each his own.
I could't tell what his eye was.. all good just continue from that with the other animations. so slash attack and vomit like fatman same colours and pus/blood explode like fat man same colours.
Slashing and puking
scientist slash.png 2.5 Kb [2 download(s)]
scientist puke breath.png 2.2 Kb [4 download(s)]
Normal death
scientist normal death..png 2.2 Kb [3 download(s)]
Explosion for him ^^
scientist explode..png 3.1 Kb [3 download(s)]
Hit sprite
scientist hit.png 2.6 Kb [1 download(s)]
hahaha they look really good mate, I like the head explode and little leg lift then slash.
I guess only pinky remains then?
Yeah mate thats last one.
My first attempt at the pinky. It looks nice I think but not 100% like the original. I only provided a single frame so it would be easier to make possible changes instead of doing it to many frames.
pinky.png 648 b [2 download(s)]
yeah thats looking good, can you please give him some big claws on front legs. :)
more examples::
http://orig15.deviantart.net/9e9d/f/2011/174/7/6/pinky_doom_3_by_fil1969...
http://i0.wp.com/s-media-cache-ak0.pinimg.com/originals/41/12/5e/41125e1...
http://www.visualwalkthroughs.com/doom3/administration/24.jpg
Sorry for the long delay, I was a bit busy, also I was kinda embarassed that I got so flustered by the scientist sprites, so I wanted to make sure these were a little better.
pinky run.png 1.4 Kb [2 download(s)]
pinky normal death.png 2.6 Kb [1 download(s)]
pinky hit.png 2.4 Kb [1 download(s)]
pinky explode.png 2.3 Kb [1 download(s)]
Its all good mate I understand. They all look REALLY great! the walk is perfect. both arms and legs together at same time! thats how he moves ingame also. So for attack just a bite and slash for him please. :)
Here you go! The bite one looks very simple but it does get the job done well.
pinky slash..png 2 Kb [1 download(s)]
pinky bite.png 1.5 Kb [1 download(s)]
They looks great mate good job, I'm very happy with them. Sorry about making you change them a few times, but in the end we made it work. I get paid this thrusday, so I'll pay you the same amount I said I would plus extra for doing those couple of extra sprites and for doing a great job, I'll pay you to the same paypal account, I have it saved.
Also here is an example of my tiles for my game, still alot more to do and some are not finsished. but it will show you what I can do, also I can make top downs and platformer tile sets.
My tileset.png 52.8 Kb [0 download(s)]
That tileset looks nice!
Very much like what an early fps would have.
Thanks mate :)
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