I'm making a build-your-own-sprite tool, would love some guidance
Friday, November 4, 2016 - 19:59
Hi folks,
I've been working for a year on the Tuxemon project, to make an open source monster catching game.
We have heaps of overland sprites, which are 16 px wide by 24 px tall, in a "chibi" style.
They're actually very similar in style to the LPC sprites, although half the size and with many fewer animations!
I would like to create a template, similar premise to the LPC one (although done manually), for our sprites (and for others to use, of course).
Here's some example spritesheets: Here's two implementations:
My questions for you folks are:
- Does the base look good? Are there changes I should make to make the animation smoother or to make it look better?
- What things would you like to see added?
- What do you think of the project in general?
(Hats are from Catch Challenger).