What is the different between Tutorial, Framework, Template and Toolkit?
I am the newbie in study how to make a game. The main reason actually because I can't find anyone sell the game which have the gameplay as same as I want ( of course. --'). That is why I'm trying to creat my dream game myself. It is the game which combine of 2.5d Turn Base Strategy ( Fire Emblem) and 2.5d Beat Em Up. Because I'm not try to made commercial game, I wonder if the Unity's or Unreal Engine's Asset Store exist any add-on which as same as RPG Maker ( include basic gameplay of Beat Em Up or Turn Based Strategy game. We just need to re-skin the objects with our new skins, have some minor change of gameplay, and run the game)???
Because I'm the newbie, still very many Game Develop's words which is strange to me. I don't really understand what is it meaning. Although I tried to search on google about these words ( three months until now), but the more I read, the more I don't understand it. So, hope everyone can explain to me: What is the different between Tutorial, Framework, Template and Toolkit?
Tutorial:
I understand it is the book or post or series of Youtube's clip which teach us how to code and make a game???
Template:
Framework:
https://assetstore.unity.com/packages/templates/systems/turn-based-strategy-framework-50282
Toolkit:
https://assetstore.unity.com/packages/templates/systems/turn-based-toolkit-3-tbtk-3-138465
Between these four thing, which one is similar to which I want? ( include basic gameplay of Beat Em Up or Turn Based Strategy game. We just need to re-skin the objects with our new skins, have some minor change of gameplay, and run the game)????
Thank you for help. Everyone. ^^"
In this case, leaving tutorial aside, the other 3 are the same thing. Out of this context they are totally different things.
They are selling a premade "blank game" base, you have to build upon. Outside of those links, as a very rough description, a framework is the basic frame needed for a game (Unity or Godot are integral solutions, in the old days you had to piece together graphics, sounds, text... a true hell), a teamplate lets you create and store a "master" class of something you can copy/paste and modify ingame as needed (Wall definition-> Stone wall, wood wall... as a silly example) and toolkit is something created to make editing easier, like the level editor of some games.
Thats a very loose definition but i think easy to understand.
thank you.
Follow your explaination, I understand that:
- Toolkit look similar to the game editor. It have basic gameplay and object, skin. And you only use these resource to creat your stage game. You can't replace these object, skin with your own object/skin.
- Template. Look similar to RPG Maker. It include many choice to build your gameplay. You can replace these object, skin with your own object/skin,too.
- Framework: the most difficult version, you have to code and made everything to build your game. But it will more powerful compare to Template and Toolkit.
= > Template is the version as close as what I want to find.
Is it right???
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One more question: Hope you can explain to me.
Why everyone usually say " Unreal be made for the artists, Unity be made for the coders."????
Is that mean Unreal be made for these amateur about coding, while it can help us to creat more beautiful game. ( Unreal famous about it graphic quality.)???
Thank you very much. happy Lunar New Year. Sorry to bother you too much of time.^^'
= > Template is the version as close as what I want to find.
Is it right???
Not really, im sorry to tell you this, but you are not going to find anything that lets you make your game painlessly, you are going to need a lot of everything and unless you have a fortune to spend on comissions you will have to take matters into your hands and learn how to do a bit of everything (or get a partner to share the load) even after buying one of those.
Im not telling you to stop, just to get ready because you need to put effort, the pre-mades from before will speed you up, but not teach anything outside of them (if you want to add some skill that is not integrated you will have no frigging idea how to).
So, you can decide which of those 3 are best for you, the closest to your idea, and maybe buy; or surf the net and you will find tutorials or free pre-fabs (Unity), If you are willing to learn you can skip the money spending, takes more time, but its free and more satifying. In my experience you will always find things for free, Unity is very popular and has tons of tutorials.
One things all newbies do (I included) is thinking making games is an easy thing, its NOT, its hella difficult with lots of needed skills, there are college studies for it. My suggestion? start small, learn to make the separated pieces and then put them together.
AS for Unity ot Unreal, i cant tell, i have only used Unity before, but people say Unreal has tons of premade scripts available, things is you will learn actual programming with Unity, i dont know of the usefulness of Unreal scripts out of it.
Yeah, I understand making game very difficult too. Even when RPG Maker tried to made the software where you don't need to know about coding. However, it still very difficult and many thing to do.
thank you for teaching me very much. ^^