The Janayana demo - 16x16 4 color RPG artwork
Hi OGA community -- My brother and I are both gaming nerds and have been complaining for years about the limitations within the RPG genre -- like how every game is based around mass-slaughter to gain experience & level up.
He send me a link to Chris Maltby's game boy studio dev environment for Christmas and as I dug into the platform a game came pouring out of me. After 5 months of daily coding sprints, I've stitched together the core game world & elements, now I've returned to the beginning to encode more mini-quests and build out the full game experience.
The game draws heavily from world mythology, full of references and elements and quests from different peoples and myths all over the world. While I made significant original artwork for the game, many game elements also come from the OGA community (with frequent edits on my part to fit the color & size format of the Gameboy - 16x16 sprites with 4 colors). Now that the basic game is together, we're looking for playtesters and debuggers from people who love playing RPGs and want to be part of our ongoing dev effort as we push towards a finished game we can release. For example, we want to add 100 Random Encounters, and thought it would be fun to get ideas from people so this could be more of a community effort. You can download the assets used for the demo here. Thank you to everyone here who has made great artwork. The material on OGA is frequently very good, and The Janayana would be much harder to make possible without so much great art to draw from (no pun intended).
Demo link: https://apt18.itch.io/the-janayana-classic
Full attribution posted here since copyright notice below destroys formatting. Specific art/remixes from:
various NPCs, some backgrounds Chris Maltby, GBStudio https://www.chrismaltby.com/projects/gbstudio Player (walker.png),
some background elements Kendallemm (https://opengameart.org/users/kendallemm)
Tons of NPCs, some background elements Jordan 'Ratty524' Bickelmann Jerom Mini-characters and various fantasy stuff for gameboy-like (or Famicom-like) games (roguelikes-likes, zelda-likes, RPG...) https://opengameart.org/content/16x16-fantasy-tileset
Kenney Trees and other elements. https://www.kenney.nl/
Dungeon tiles Buch https://opengameart.org/users/buch
Generic RPG Tileset
Andre Mari Coppola: https://twitter.com/ToenAndreMC
Patreon: https://www.patreon.com/andremari itch.io
dassets page: http://toen.itch.io/toens-medieval-strategy
more RPG Tilesets
George Bailey https://opengameart.org/content/16x16-game-assets
farming tiles https://opengameart.org/users/josehzz
boat Spring https://opengameart.org/content/yanya
canoe Art by DualR. Commissioned by OpenGameArt.org (http://opengameart.org)
Obelisk (CC-BY-SA) * Obelisk base is made by Johann C * Tuomo Untinen
animal warriors (frog warrior specifically) Spring https://opengameart.org/content/mercenarian
food "[LPC] Foods" by bluecarrot16, Daniel Eddeland (daneeklu), Joshua Taylor, Richard Kettering (Jetrel), thekingphoenix, RedVoxel, and Molly "Cougarmint" Willits. https://opengameart.org/content/lpc-food
birds Refuzzle https://opengameart.org/content/winter-birds
Death Worm Forest Monsters by Calciumtrice, usable under Creative Commons Attribution 3.0 license.
dawnLike by DragonDePlatino with credit to DawnBringer. That mad color-bending genius came up with the palette this entire pack lives on. Without his palette, I would probably never would have even finished DawnHack.
rat and rat king (currently unused) Art by Redshrike, for OpenGameArt.org (http://opengameart.org)
wild mushroom, slime, skeleton, goblin Stephen Challener (Redshrike), hosted by OpenGameArt.org
mutant squirrels / unicorn squirrel Squirrels by Dennis Payne based on work by Luis Zuno @ansimuz and 494949. https://opengameart.org/content/squirrels
Old boat (traveling boat image) Sea Pictures, drawn with pen and pencil (1882) by James Macaulay. Original from British Library. public domain CC0 image
fire and dungeon elements This is a commissioned work by Sharm from William.Thompsonj http://opengameart.org/content/lpc-dungeon-elements
Comments
EDIT: 1st comment removed per submitter
Thanks for including the full credits list. It might be better in a credits.txt added to the downloadable files, though. Or in the description, since that part preserves formatting. You can always put something like "see credits.txt" or "see full list of credits above" in the attribution box; Comments do not get tracked by the site's attribution system, but the description and download files do.
Hey thx for the feedback.
I can certainly add attribution to the description. There's also a license and attribution.txt file in the asset downloads, too. But since it's zipped I assume it's not tracked by the system?
Ah, in the zip file. perfect. That will work. No the system can't read it in the zip file, but it will still indicate to downloaders what the attribution should be, so that's ok. Regardless, yes it is still a good idea to display it in the description, which you have already done. :)
The comment(s) are somewhat redundant now. Would you like me to remove them, or would you rather they stayed?
Maybe just remove the first comment I posted with the full attributions. The rest of the comments are helpful, esp for other newbies like me who are learning as we go. Thx!
The link goes to Dragon Battle now. Where's Janayana?
(Dragon Battle seems pretty cool and fun, but I'm really curious about Janayana)
Thx for the feeback. I just updated the description with links to The Janayana demo on itch.io:
Demo link: https://apt18.itch.io/the-janayana-classic
The Janayana was too big to build in GBStudio. An initial spin-off game, Dragon Battle, was polished and released via itch.io and Steam --
Steam:
https://store.steampowered.com/app/1887570/Dragon_Battle/
itch:
https://apt18.itch.io/dragon-battle/
includes free-to-play online version. (The only feature missing is an auto-save after each successful dragon combat.)
Lately I've been rebuilding The Janayana / Dragon Battle in Godot to handle the more advanced gaming experience I want to accomplish. No demo yet, still early days.
Hope this helps & enjoy playing.