Boxing Ring
Author:
Wednesday, November 17, 2021 - 10:17
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Preview:
![](https://opengameart.org./sites/default/files/styles/medium/public/audio_preview/boxing_ring.wav.png)
Hmmm... This song can't be looped very well. Maybe the hero's stay in the ring can be timed.
Made with Apple loops.
Copyright/Attribution Notice:
If you wish to credit me, call me Umplix. You do not need to credit me.
File(s):
![audio/x-wav boxing_ring.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav boxing_matchbell.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav boxing_match_audience.wav](/modules/file/icons/audio-x-generic.png)
![audio/x-wav boxing_ring_-_music.wav](/modules/file/icons/audio-x-generic.png)
Comments
Do you have tracks with the bell, audience and music separated?
I could do that if you would like. However, the bell came with the audience, so I may not be able to split them.
Too bad about the bell. Track and ambience separation would still be really useful if you could.
Hey Johnny28, in case you are interested, I was able to separate the bell from the audience.
Nice, the music sound speed up compared to the original though.
Yes, i accidentally deleted the original song, and i couldn't get the tempo exactly right... Hope that isn't a problem.
The music separation is finally slowed down!