Modular RPG Characters
- 3D Art
- 3D Models
- AK: 3D Artworks
- Animosity
- AnyRPG Characters
- AoE
- Assets potentially for a 3D RTS
- CC0 - 3D Humans / Players
- CC0 3D Characters
- CC0 3d stuff
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- Grume
- Legend of Rathnor Parts
- Low Poly
- Low Poly, rigged, humans for comertial projects
- Modular 3d assets & characters
- PS Tech
- PSX
- Pumpkin Patch
- Records of the Laguna Retreat asset list
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- Truly Truly Public Domain
- WC3-ish Mod
Pack of 2 modular characters(male and female) that I made for my game.
They are all in range 2-3k tris and textures 512x512 - 1024x1024 png.
They are rigged and have various animations(around 45 animation each).
Each are packed in separate blend files.
~Update:
IK rig for animating modular rpg characters:
- Each file contains various IK animations that need to be baked to base skeleton(with out control bones).
- Not all animation are acurate, because I did modification of rig several time
but they can be useful as a start point for new animations.
- There are various weapon objects(on diferent layers) that are attached to weapon sockets,
that can be hiden/unhiden to help with better posing.
- Blender version that I used to model and animate those is 2.79b
Skeleton layers:
- base skeleton(bones that need to be selected when baking FK animations):
- layer 1 = base skeleton upper body
- layer 17 = base skeleton lower body
- layer 16 = base skeleton weapon socket bones
- control bones(deselect those when baking FK animations):
- layer 2 = control bones upper body
- layer 18 = control bones lower body
- layer 32 = help bones feet
Hope you find them useful ;)
Comments
They look really good, and there're not much submissions like this on OGA, they will be very useful. People with at least basic 3d skills can adapt and change it easily to their needs.
Thanks! Yeah, it should be easy to edit or change their textures or add more geometry on them.
Also the topology and UV of both models are weary similar, so they can share(not always) same textures to.
+1 for your comment, very nice of the creator to offer those as cc0!!!
Good job, looks excellent :)
Thanks!
System C6, thank you for your wonderful contribution! :)
It is really difficult to find such great content with a CC0 license.
I notice you state about 45 animations each, however when opening the blend files I can only see the idle animations.
I'm using Blender 2.83, maybe that is the reason. Might I ask which version of Blender you used?
Thanks! And you're welcome :)
The blender version I used to pack those is 2.79b.
Hope that'll help.
Can these help make new Hero / Heroine animations for Flare? Namely dual wielding and 2H handed animations (swords and polearms) for both male and female? https://github.com/flareteam/flare-game/discussions/900
@WithinAmnesia Sure! You can use it :)
If you need a simple rig that I used to animate them, I can upload it.
Okay that would be great to have access to an animation rig. Your animations look pretty good. Do you have any more dual wielding animations? Everyone has probably seen this https://www.youtube.com/watch?v=7UOryLeU86A&ab_channel=Axhol3Rose and been over the moon with it but it is mostly parry techniques and not very practical Hollywood fake sword fighting (like stabbing straight through a hardened steel breastplate / brigandine with a one-handed sword). Although a more reasonable method of dual wielding that lends it self to animation can be roughly found here: https://www.youtube.com/watch?v=kOOfZvhnIl0&ab_channel=FedericoMalagutti + https://www.youtube.com/watch?v=5iOnCih2UmQ&ab_channel=FedericoMalagutti (the second video is quite reasonable for practical dual wielding techniques.)
@WithinAmnesia I updated my post with animation rig file and short description. Hope that'll help. Good luck!
Thank you @System G6 .
Yet another awesome submission by System G6! The package even has 3 male head variations, plus a target dummy that are not shown in the preview.
For use in a newer version of Blender, it's as easy as selecting each object and adding an armature, then click use nodes under the material tab, and adding a texture node with the right texture as the input to the base color.
For use in Unity, just export the mesh and armature to FBX, ensuring the bake animations box is checked. In Unity under the import settings, put the scale factor 0.5, and set the animation type to Humanoid.
I couldn't resist including these in AnyRPG and they will be in the next release. As always, I've added you to the credits for this.
Thanks and keep up the great work. I'm loving all the packages you are releasing as part of your game. You've created quite the collection of great icons and 3D models that are otherwise missing on OGA as part of a base medieval fantasy kit :)
I've included this pack in AnyRPG 0.14a and added you to the in-game credits.
You can see it featured in a YouTube video at https://youtu.be/1XVX_nBaMrU
Thanks :)
If Collection is invisible then right click on collection > visibility > enable on viewports
Old blender files seem to have this problem when opened on newer blender version
Do you have weapon textures?
@Insectopos
Those are only dummy weapons for animating.
Check those weapons from other submit >
https://opengameart.org/content/medieval-weapon-pack
thanks
Hi, I'm new here. I wanted to use the armours but I can not be able to animate them. I can animate the default model with using legacy option. I am using the animations in legacy because I could not be able to use them with humanoid option. That is another problem. My point is no matter what I did, I could not be able to animate the armours. Here is the steps that I took:
1 - Export from blender as ".fbx" with baking animations.
2 - In Unity, import the asset with choosing humanoid option and create an avatar from this model.
3 - That did not work so change to legacy and now I can animate the default male model.
4 - Armours are not animating even with changing the import settings.
5 - I tried to use animation controller but it did not work and legacy does not have avatar so :(.
Conclusion:
I am a beginner and i want to create an rpg demo with character customization. I get that I need an ".fbx" file with armour and default models but I have failed to animate.
Can you people help me with this problem? Teaching or giving documentation links.
Many thanks...
@jhuten I'm not that familiar with Unity, but check out this video, it might help.
https://www.youtube.com/watch?v=ktwo4_6yXmM&ab_channel=25games
Thank you.
Hello, I am a novice when it comes to Blender - I am trying to use these models with Godot, and while the default human bodies are animated etc I can't quite work out how to use the additional meshes like heavy armor and so on (they appear, but they don't animate).
I figure if I can get them to animate in blender then I can export them from blender while they are working/animating, but I don't know how to do that either... would you have any pointers?
@hammond-oga Hi, I'm not that familiar with Godot, but check out this videos, it might help.
https://www.youtube.com/watch?v=dNq1VVPNljA&ab_channel=AverageGodotEnjoyer
https://www.youtube.com/watch?v=qwz9aPdVoFg&ab_channel=CGDive