Artwork used by Space Inc.
This is the HTML5 2D multiplayer space game i'm developing. It is my main project to learn how to program. It is built in Canvas with pure Javascript, no framework used. The websocket connection is powered by the Socket.IO library. Just come in with your browser, try it out, fly around and shoot enemies or players (if you're not the only one online).
The game will be a pulsating, persistent MMO world which continues to run even if no player is online. Also it is completely in german yet, but most things should be self-explaining. If not, just click around - you can't break much. :)
- Chat: Enter (duh)
- Movement: WASD or arrow keys
- Shooting: Left and right mouse buttons
- Info screens: R, (dot), (comma), SHIFT + P, SHIFT + S
- Main / configuration menu: ESC
- Background change: Q (just for testing purposes)
- Debug mode: P
Note: The game is best viewed in Chrome/Chromium and Safari (all Systems) and Firefox on Windows. It mostly runs very slow in Firefox on GNU/Linux - you're lucky if not as that means your firefox has direct access to your graphics card. You can make the game run faster if you reduce the size of the window.
OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.