Texture Lighting Compositor Node Groups
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Tuesday, February 4, 2014 - 09:49
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This powerful .blend compositor file allows you to modify the light and shadows on a texture. It can calculate a fake Ambient Occlusion ("Lighting Enhancer"), equalize the light on a texture and cancel highlights or shadows seperately, which is often very useful for photographed textures. You need to have Blender installed in order to use this file.
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Bits of Realism - Texture Lighting Groups.blend 406.6 Kb [94 download(s)]
Comments
*bump* For some awesome Blender resources. :D
Hmm, the example isn't really the best to show what it might be able to do...
Is there a tutorial how to use it?
hi julius, which kind of example would you recommend? :)
sorry duion, I did not create any tutorial on it, but if you make yourself familiar with the blender compositor, you'll know how to use it. there are great tutorials out there.