[LPC] Weapons Mega Pack
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Sunday, July 22, 2018 - 10:30
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I have put together a collection of LPC weapon slash animations. For the parts of this pack created/adapted by me, you can credit me as Michael Whitlock as well as the original artist. I have introduced some missing female frames (I disagree with makrohn's assertion that the spears and bows in the github repos "just work", so I have fixed those as well. I have also added 20 new melee weapons adapted from Reemax's LPC Items. 4 weapon types and 5 color styles.
I have left out DarkWallLKE's weapons as I am still working on some tweaks to the animation, at which point I will release an expansion to this that includes his reverse-swings as well as many more
Copyright/Attribution Notice:
See README.txt
File(s):
LPC_weapons_pack.zip 821.7 Kb [1319 download(s)]
Comments
Very cool; I love all the varieties!
Some improvements I would suggest to the swords:
1) Add a dark outline to help them stand out from the background; it's not as apparent in your preview since the background is black, but most other assets have some sort of dark outline (although ideally not black; see the style guide http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html )
2) Add some motion blur, especially to the last 2-4 frames. If you look at wulax's longsword and rapier in the original medieval sprites pack: bigslash/2.png and bigslash/4.png in your set, or https://opengameart.org/content/lpc-medieval-fantasy-character-sprites (the expansion pack under png/192x192/slash); you can see he adds a ton of motion blur to the last few frames, stretching the sword way out. It makes the slash look really kinetic and fluid. Without any motion blur, it just looks like the character is sort of rigidly twirling the sword.
3) Relatedly, try re-drawing some of the frames (especially the north and south-facing) to convey rotation in 3D-space, rather than just rotating the sprite. As the weapon is drawn across the character's body to wind up for the slash, it should shorten because it's being pointed towards the viewer (if that makes sense...)
I'd love to see some tweaks to DarkwallLKE's weapons. IMO they suffer a bit as well from the lack of motion blur and from the rotation as animation...
Thanks again!