Here's a random question... Have you tried pulling apart the blender source code and finding the functions that load a .blend file and parse it into usable data? That may be easier than rewriting it from scratch, depending on how tightly the code is integrated with the program.
They don't release new fonts very often, but when they do, they're always very solid, distinctive, and usable. Their latest font, Linden Hill, may be appropriate for a fantasy GUI (and honestly, I could see it working extremely well in a steampunk setting too).
Is that your horse model? If so, nice work! Is it licensed in such a way that we could put it on OGA? :)
As for the centaur, it's hard too tell too much without seeing more textures, but the skin color looks kind of pale and sickly at the moment. You might also consider doing a multires so you can model the torso at a higher resolution and get some more muscle definition, then do an AO map and a normal map on the low-res model.
(Not much of a 3D modeler, for the record, so take what I say with a huge grain of salt. :)
Just a little heads up about the small print... the CC license they're under is CC-BY-NC, which means that the works can't be used in libre software.
I think it would behoove us to contact some of the better artists on the list (we can probably do without the spinning penises) and ask them if they'd be willing to license their work without the NC clause. :)
If you're okay with collisions and you just want to sort them into a bunch of buckets, one thing you can do is, say, hash them by the first character. This is, of course, assuming that the strings are relatively random. If you want to be as fast as possible, my general advice is to pick something that you expect to be different about each string and write a custom has function based on that. If you need to avoid collisions at all costs, use an existing algorithm. :)
Here's a random question... Have you tried pulling apart the blender source code and finding the functions that load a .blend file and parse it into usable data? That may be easier than rewriting it from scratch, depending on how tightly the code is integrated with the program.
will update with new pics when i'm not logged in from my phone :)
With regard to fonts, I always keep an eye on these guys here:
http://www.theleagueofmoveabletype.com/
They don't release new fonts very often, but when they do, they're always very solid, distinctive, and usable. Their latest font, Linden Hill, may be appropriate for a fantasy GUI (and honestly, I could see it working extremely well in a steampunk setting too).
Bart
Check out my other posts on this subforum for videos of the engine in action. It's still coming along.
Bart
I'll come out and say what everyone is thinking: This GUI is awesome. Someone please use it in a game. :)
Is that your horse model? If so, nice work! Is it licensed in such a way that we could put it on OGA? :)
As for the centaur, it's hard too tell too much without seeing more textures, but the skin color looks kind of pale and sickly at the moment. You might also consider doing a multires so you can model the torso at a higher resolution and get some more muscle definition, then do an AO map and a normal map on the low-res model.
(Not much of a 3D modeler, for the record, so take what I say with a huge grain of salt. :)
Bart
A link to your site from this post would be handy. :)
Bart
Just a heads up for people following this topic... the request was actually filled back in mid November :)
http://opengameart.org/content/treasure-chests-32x32-and-16x16
http://opengameart.org/content/modified-32x32-treasure-chest
Just found this one: http://www.derekyu.com/tigs/assemblee/ There is some very good as well as very bad stuff in there :) All kinds of 2D and 3D art.
Just a little heads up about the small print... the CC license they're under is CC-BY-NC, which means that the works can't be used in libre software.
I think it would behoove us to contact some of the better artists on the list (we can probably do without the spinning penises) and ask them if they'd be willing to license their work without the NC clause. :)
If you're okay with collisions and you just want to sort them into a bunch of buckets, one thing you can do is, say, hash them by the first character. This is, of course, assuming that the strings are relatively random. If you want to be as fast as possible, my general advice is to pick something that you expect to be different about each string and write a custom has function based on that. If you need to avoid collisions at all costs, use an existing algorithm. :)
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