I tried using Blender 2.5 for game creation a little while back and was stymied by the lack of any sort of mouse look function (beyond the poorly documented python scripting interface). It's sad, because I'm used to the Blender interface -- although, as you said, the faces thing was annoying. I should probably give Radiant a serious try.
My bad. Forgot all about this when we moved servers. Try it again now and let me know if it works.
Bart
but seriously... who is going to make a yoga game ;)
Nintendo? :)
This commission is now in progress.
Can't really comment at the moment, since the link to the manual is dead and it looks too complicated to figure out while I'm at work. :)
D'oh. My bad. Fixed.
OpenGameArt.org regrets the error. :)
Yo. :)
I appear to be getting an empty file when I try to download this. Can you edit this post and re-upload the .blend?
Thanks,
Bart
In the past, I've found the cube2 map editing interface to be a bit weird to use... have they changed it much in terms of usability?
I tried using Blender 2.5 for game creation a little while back and was stymied by the lack of any sort of mouse look function (beyond the poorly documented python scripting interface). It's sad, because I'm used to the Blender interface -- although, as you said, the faces thing was annoying. I should probably give Radiant a serious try.
Very nice so far. Keep up the good work!
Bart
This is not an official entry. I tried to do it in 15 minutes, but it ended up taking 45. :)
Requires the QML Viewer to run. You can find it in the Qt SDK for your platform.
http://opengameart.org/sites/default/files/archive/gemgame.zip
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