I cannot seem to find a screenshot of that, but for me the menus from Secret Of Mana were the best I have seen! They were ring menus (the first i've seen) with each piece of the ring being a category (like, spells, armour, weapons, stats), one key to enter a category and one to leave it. Entering a category (say, armour) then replaced the ring by another one (with a replace animation) and there you go.
Honestly, for whatever reason, the ring menu never really worked for me. I felt like I always had to poke around for things.
The individual sections of the status screen would, of course, bring up relevant lists/sub-menus. Characters could be switched with left/right and various screens (party configuration, character status, options etc) with up/down for instance.
Actually, this is the sort of input that I'm looking for.
Left/right character switching is nice in some ways, but what's always bothered me about it is the fact that you don't know which character is next or previous, so if you want to get to someone quickly you end up going past them. I like to see the entire list of characters, or at least a good chunk of it. Now, that being said, it might be reasonable to have a horizontal bar across the top with just character portraits, which would allow you to do left/right switching and still see where you're going, while taking up minimal screen real estate.
One thing I was considering was having a vertical menu on the left side of the screen listing all the usual options (party, item, magic, save, config, etc) and then having the right sight of the screen change depending on what you've picked.
Yup, thanks! :)
I cannot seem to find a screenshot of that, but for me the menus from Secret Of Mana were the best I have seen! They were ring menus (the first i've seen) with each piece of the ring being a category (like, spells, armour, weapons, stats), one key to enter a category and one to leave it. Entering a category (say, armour) then replaced the ring by another one (with a replace animation) and there you go.
Honestly, for whatever reason, the ring menu never really worked for me. I felt like I always had to poke around for things.
The individual sections of the status screen would, of course, bring up relevant lists/sub-menus. Characters could be switched with left/right and various screens (party configuration, character status, options etc) with up/down for instance.
Actually, this is the sort of input that I'm looking for.
Left/right character switching is nice in some ways, but what's always bothered me about it is the fact that you don't know which character is next or previous, so if you want to get to someone quickly you end up going past them. I like to see the entire list of characters, or at least a good chunk of it. Now, that being said, it might be reasonable to have a horizontal bar across the top with just character portraits, which would allow you to do left/right switching and still see where you're going, while taking up minimal screen real estate.
One thing I was considering was having a vertical menu on the left side of the screen listing all the usual options (party, item, magic, save, config, etc) and then having the right sight of the screen change depending on what you've picked.
Thanks. We try. :)
Nice work! I've seen your project's art submissions, and I was hoping we'd hear from you. :)
I'm curious, what is the second screenshot?
Touche. I've corrected this. :)
http://blendernation.com is good for keeping up with Blender news, a lot of which is applicable to gaming. I also recommend:
I'll see what I can come up with. :)
Bart
Interesting fact: This is the #1 google result for "zombie sprites". :)
Great work!
Quick question for you. What's your technique for generating normal and height maps?
Bart
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