Caveat: I am not remotely qualified from a technical standpoint to give you any sort of critique, so take all of my thoughts with a grain of salt. :)
First and foremost, I think you could call this song finished as-is. It's really cool and atmospheric, and it definitely evokes an environment in my mind.
That being said, if you want to expand on it, one thing I tend to try when I feel like I'm stuck on a particular song and I want to add more to it is a change in mood. For instance, at the moment, you have a rhythm in the background that pervades the whole song. You might consider adding to the song by segueing that into something faster and more intense, and then back to the original calm mood for the conclusion. The reason I'm saying this is that your song has me picturing an early level of some kind of Metroid-ish sci-fi side scroller, where it's more about exploring and less about action. But then, I'd imagine the action might start to ramp up a bit as you get further and further in, and then you might go into a room where the mood is completely different and suddenly you're fighting for your life. This is just a thought -- I realize that you may want to keep the song completely chill the whole time, so if that's the case you can discount what I just said.
Another random thought... you might want to have another instrument, something with a low-fi sound (bit crunched or whatever the word is), quiet and filtered in such a way that it sounds like it's coming from a room far away. You could have it fade in and out and be playing a melody that doesn't quite fit with the rest of the song. It might be interesting and vaguely creepy.
I know that this is something that you (remaxim) don't personally agree with, but I don't see any reason that we can't support indie game studios along with Open Source. Mind you, as I've said in the past, OGA's primary mission will always be for the Open Source community, but making our officially commissioned art CC-BY isn't going to affect FOSS projects in any way, and may bring in additional publicity (and hopefully art submissions!) from indie studios and gamers. And since we will only ever accept licenses that are FSF-approved, it will always serve to expand the archive of art available to FOSS projects.
What is it that you don't like about Augmentality? If I know that, I might be better equipped to think of something. :)
As for Augdrub or Augpuls, I'm not sure what "drub" and "puls" would be referring to, so I don't have much of an opinion there. :)
Bart
I'll give it another listen when I get home from work and see if I can come up with anything.
Julius: Yes! That's a *mobile* command center, which is even cooler. :)
Caveat: I am not remotely qualified from a technical standpoint to give you any sort of critique, so take all of my thoughts with a grain of salt. :)
First and foremost, I think you could call this song finished as-is. It's really cool and atmospheric, and it definitely evokes an environment in my mind.
That being said, if you want to expand on it, one thing I tend to try when I feel like I'm stuck on a particular song and I want to add more to it is a change in mood. For instance, at the moment, you have a rhythm in the background that pervades the whole song. You might consider adding to the song by segueing that into something faster and more intense, and then back to the original calm mood for the conclusion. The reason I'm saying this is that your song has me picturing an early level of some kind of Metroid-ish sci-fi side scroller, where it's more about exploring and less about action. But then, I'd imagine the action might start to ramp up a bit as you get further and further in, and then you might go into a room where the mood is completely different and suddenly you're fighting for your life. This is just a thought -- I realize that you may want to keep the song completely chill the whole time, so if that's the case you can discount what I just said.
Another random thought... you might want to have another instrument, something with a low-fi sound (bit crunched or whatever the word is), quiet and filtered in such a way that it sounds like it's coming from a room far away. You could have it fade in and out and be playing a melody that doesn't quite fit with the rest of the song. It might be interesting and vaguely creepy.
Anyway, just some random thoughts. :)
Bart
It's true to some extent. :)
I know that this is something that you (remaxim) don't personally agree with, but I don't see any reason that we can't support indie game studios along with Open Source. Mind you, as I've said in the past, OGA's primary mission will always be for the Open Source community, but making our officially commissioned art CC-BY isn't going to affect FOSS projects in any way, and may bring in additional publicity (and hopefully art submissions!) from indie studios and gamers. And since we will only ever accept licenses that are FSF-approved, it will always serve to expand the archive of art available to FOSS projects.
Heartbeat sounds:
http://opengameart.org/content/heartbeat-sounds
Good question. I'll update the description. :)
Spooky sound effects!
http://opengameart.org/content/25-spooky-sound-effects
Dude, you're right. Those would make awesome spell icons. :)
Nice work. :)
The title makes me think of an upside-down trollface.
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