Thanks, and i will, as long as i have the free time i will keep on releasing free sprites. Depending on how my Patreon campagn will go i wish to start rendering them in other view-ports, not just Isometric.
Not perfect, but usable with a few tweaks. Some color bleeds and the shadows need to be removed on some. Overall pretty good, thanks much for sharing. Yay for CC0!
Unfortunatelly i can't release the models, too much headache, plugin incompatibilities and they were not really optimized to be used as exported 3d objects.
As for the normal and depth maps, to tell you the truth i've never heard of them being used in pre-rendered 2d, i don't doubt it just no way of creating them, none that i know of anyway.
If by "art that comes close to yours" you mean isometric, then i guess it does look somewhat similar. Other than that they are two very different art-practices.
He makes good use of outlines, i like it...thanks for the link.
Ok, so does anyone use FLARE, and is there need of more sprites for it.
Because as far as i can tell not many actually care for isometric graphics, letalone my isometric graphics.
Actually, I've been trying to make my art more FLARE friendly, but so far I have very little technical details regarding the art style of it.
Would the creator of FLARE kindly share some setting with me?
- Like, how many lights are in the scene and the positions of them, also the intensity.
- Maybe even the angle of the isometric camera.
- Intensity of the shadows and angle.
- Number of FPS the animations run on.
- All other stuff that i should know.
Thankies
That's the idea, I'm trying to brainwash you all into creating isometric games instead, because they are awesome.
I like it, it's well done and brings sort of a retro games feel to it, although the lighting is too dark.
Good job overall.
Thanks, and i will, as long as i have the free time i will keep on releasing free sprites. Depending on how my Patreon campagn will go i wish to start rendering them in other view-ports, not just Isometric.
Thank You
Not perfect, but usable with a few tweaks. Some color bleeds and the shadows need to be removed on some. Overall pretty good, thanks much for sharing. Yay for CC0!
Unfortunatelly i can't release the models, too much headache, plugin incompatibilities and they were not really optimized to be used as exported 3d objects.
As for the normal and depth maps, to tell you the truth i've never heard of them being used in pre-rendered 2d, i don't doubt it just no way of creating them, none that i know of anyway.
Haha, thanks, that really made my day...it's great when someone appreciates your work, even if mediocre :)
If by "art that comes close to yours" you mean isometric, then i guess it does look somewhat similar. Other than that they are two very different art-practices.
He makes good use of outlines, i like it...thanks for the link.
Pages