I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.
By the way, those models are part of the open models collected from this site, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.
I like, it very good selection of assets, I love the retro style and it is also challenging. I would suggest to add gamepad support, I don't think it would be hard to add this feature and this kind of game typically benefit a lot from it as they are meant to be played with joystick.
Since there has been some progress with the Vr project and I never shared a screenshot here, here there are a few ones.
As you can see on each of them, there are almost no 3d assets excepting the main characters (which need a lot of work yet). All the flat colored tetris like objects you see need to be textured and sculpted, since I'm not skilled with 3d art I'm also showing them here just in case anyone wants to contribute. The shapes are mostly not very complicated but texturing them may be a bigger challenge...
The game is fully playable now and unless there is any bug I'm not aware of you can complete the whole game. There's no saving mechanism yet but you can select the level where you want to start by simply tweaking the code.
I also added a level editor recently which works with both the 2d and the 3d project, you can create your own levels with it and export them to both projects, if you are curious please check the repository here: https://codeberg.org/glitchapp/Grid-Level-Editor
Feel free to give feedback and I hope you like the progress done!
Hi, I did not posted anything since more than a year in this forum and the project as progressed a lot since, so I'm leaving here a summary of what's been added to the project recently just in case anyone is interested:
Gamepad support added (no need for mouse or keyboard)
Level editor: You can now create custom levels without coding a single line
More dubs have been added / completed
The vr port is currently playable
New assets for the Vr port added
As this is a FOSS project you can contribute in any field you are interested which includes: giving feedback, betatesting, submiting custom levels( which you can create with the level editor) or you can simply enjoy the game.
The level editor has been released as a standalone app and the repository can be found here
It is not added to the standalone yet but you can actually create pixel art with the editor and for now you can take screenshots within it. I will probably add a function to export to png or jpg (there's some work in progress). This would allow you in future iterations to be able to design both the puzzle and graphics as you could draw with it tiles or elements by toggling some option.
If anyone is interested to contribute on the art of the game I'm specially looking for 3d artist to add assets to the Vr game. There is a plan to fuse both projects into a godot project so that the future game would contain only 3d assets, you can however still contribute to 2d assets if you want.
Developers can also contribute by helping solve issues or providing feedback. If you have your vision of the game you can also fork it and take over (I'll be happy to know so let me know if you decide that).
To see some screenshots of the progress done use this link
The A.I. tend to draw always persons in meditative positions which I like and I think it catched the mood of the track well, I also like the fact that the draws are almost sketches so that it gives room for the imagination to complete the ilustration. This one is less weird since all the body parts are properly alligned, I hope you like them.
I like it! the colors do not only look nice but it also help differentiate the different sections. Well done!
I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.
By the way, those models are part of the open models collected from this site, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.
I like, it very good selection of assets, I love the retro style and it is also challenging. I would suggest to add gamepad support, I don't think it would be hard to add this feature and this kind of game typically benefit a lot from it as they are meant to be played with joystick.
keep the good work!
Since there has been some progress with the Vr project and I never shared a screenshot here, here there are a few ones.
As you can see on each of them, there are almost no 3d assets excepting the main characters (which need a lot of work yet). All the flat colored tetris like objects you see need to be textured and sculpted, since I'm not skilled with 3d art I'm also showing them here just in case anyone wants to contribute. The shapes are mostly not very complicated but texturing them may be a bigger challenge...
The game is fully playable now and unless there is any bug I'm not aware of you can complete the whole game. There's no saving mechanism yet but you can select the level where you want to start by simply tweaking the code.
I also added a level editor recently which works with both the 2d and the 3d project, you can create your own levels with it and export them to both projects, if you are curious please check the repository here: https://codeberg.org/glitchapp/Grid-Level-Editor
Feel free to give feedback and I hope you like the progress done!
Amazingly good mixed! I love it!
Thanks, glad you like it, I added your tracks to the game and the music player Umplix, I guess you know it already but just in case.
Thanks for your contributions!
I agree that some kind of hovering animations or effects helps and makes the gui feel responsive. Nice and cool project!
thanks for sharing, I like very much "Stranded in the outer rim, very nice ambient otherwordly track.
Hi, I did not posted anything since more than a year in this forum and the project as progressed a lot since, so I'm leaving here a summary of what's been added to the project recently just in case anyone is interested:
As this is a FOSS project you can contribute in any field you are interested which includes: giving feedback, betatesting, submiting custom levels( which you can create with the level editor) or you can simply enjoy the game.
The level editor has been released as a standalone app and the repository can be found here
It is not added to the standalone yet but you can actually create pixel art with the editor and for now you can take screenshots within it. I will probably add a function to export to png or jpg (there's some work in progress). This would allow you in future iterations to be able to design both the puzzle and graphics as you could draw with it tiles or elements by toggling some option.
If anyone is interested to contribute on the art of the game I'm specially looking for 3d artist to add assets to the Vr game. There is a plan to fuse both projects into a godot project so that the future game would contain only 3d assets, you can however still contribute to 2d assets if you want.
Developers can also contribute by helping solve issues or providing feedback. If you have your vision of the game you can also fork it and take over (I'll be happy to know so let me know if you decide that).
To see some screenshots of the progress done use this link
I hope you like the progress done.
The A.I. tend to draw always persons in meditative positions which I like and I think it catched the mood of the track well, I also like the fact that the draws are almost sketches so that it gives room for the imagination to complete the ilustration. This one is less weird since all the body parts are properly alligned, I hope you like them.
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