These look pretty nice; I think it'll be better if you combined them into a single entry, as I'd imagine most people would want to use many of them together, and they're very similar too.
What program did you use to make these? It would be great to also have the sources (e.g. .blend if you used blender), so people could try using different lighting, for example.
When looking for music for a game, I look for two things in particular: mood and theme.
Mood depends on the gameplay. Is it fast-paced, or relaxed? Is it during a build-up, or a climactic boss-battle? Is it a creepy/horror section, or a wide-open arena?
To give a few examples, creepy music is often arhythmic and atonal. Boss battles are fast but full of tension and most likely in a minor key.
Theme is less important but must fit with the game's setting. Fantasy/medieval settings would often feature orchestral instruments and maybe period instruments like lutes or lyres; sci-fi settings often have lots of synths. Forests might be backed with Celtic music, deserts with Arabic music - very cliche I know.
It seems that the ability to browse collections has been lost.
Not to panic though, the collections are still there - if you can find a piece of art that belonged to the collection, you can still see them in the sidebar. If you had your collection bookmarked, you can still use the same link.
These look pretty nice; I think it'll be better if you combined them into a single entry, as I'd imagine most people would want to use many of them together, and they're very similar too.
What program did you use to make these? It would be great to also have the sources (e.g. .blend if you used blender), so people could try using different lighting, for example.
I love the statue! I made a 16x16 version and had to chop off the arms and shrink the horns, but even then it still looked badass :)
You should replace the [LICENSOR] in the BSD license with your name.
Also, could you also share this under OGA-BY?
http://opengameart.org/content/oga-by-30-faq
Reposting from a freegamedev forum thread:
When looking for music for a game, I look for two things in particular: mood and theme.
Mood depends on the gameplay. Is it fast-paced, or relaxed? Is it during a build-up, or a climactic boss-battle? Is it a creepy/horror section, or a wide-open arena?
To give a few examples, creepy music is often arhythmic and atonal. Boss battles are fast but full of tension and most likely in a minor key.
Theme is less important but must fit with the game's setting. Fantasy/medieval settings would often feature orchestral instruments and maybe period instruments like lutes or lyres; sci-fi settings often have lots of synths. Forests might be backed with Celtic music, deserts with Arabic music - very cliche I know.
Hope this helps.
Thanks for this awesome tileset! I've used it in a jam:
http://congusbongus.itch.io/drunken-viking
Great track! I've used it in a small game made for a jam recently: http://congusbongus.itch.io/scorching-panda
Your music is among the best royalty-free game music I've ever found, I highly recommend it!
Thanks for this track! I've adapted it for the death music in a game for a jam recently:
http://congusbongus.itch.io/scorching-panda
https://bitbucket.org/c_xong/scorching-panda
It seems that the ability to browse collections has been lost.
Not to panic though, the collections are still there - if you can find a piece of art that belonged to the collection, you can still see them in the sidebar. If you had your collection bookmarked, you can still use the same link.
Thanks, I've used this sprite as the main character for a mini LD game: http://congusbongus.itch.io/hectic-panda
Source available here: https://bitbucket.org/c_xong/hectic-panda
OGA needs more panda assets :)
Very nice, needs more tags: maybe creepy, atmospheric, horror, space...
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