charecter sheet sprite example (up, down, left, right):
charecter sheet 1 (sewer urchin):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
charecter sheet 2 to (+-4) (baadies):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
Map(sewer) Tile sheet:
a Tilesheet that would and look simulat to the style somthing that would fit in with the Kenney, Roguelike Modern City pack, but then a suwer of a city. there are not many examples i can give you. just need water, walls, pipes, poop, well anything really that you would find in a sewer. we can always deside what exactley when the time comes.
I will post my next project as a zip. but i dont really feel comfortable sharing my code, spent many of time making it, but i will think it over. i am thinking on rebuilding it so i might post it later.
well it was the idea to keep it small :} so its water reflections, i was wondering what it was. anyway it took my brother 3 days to finish the game. thanks for your art he had a hard time getiing to the end.
Edit:
if you want to make it bigger you can use the windows magnifier.
Hello Kenny
thanks for the art, i used your stuff for one of my games
PixelRPG
Work is currently been assinged to someone. so thank you all for reading and helping.
I quite like this style, thanks
Reminds me of some of buch's old work.
http://opengameart.org/content/ui-pieces
http://opengameart.org/content/golden-ui-bigger-than-ever-edition
Hello Marcel,
This sounds very interesting. i would like to suggest adding a basic example so people can see what it can do and how it works.
Ok i wil upload it ad a document thanks DezrasDragons
capbros: jep it exports any ttf font to png with an xml file that has char location data. it was something i could not find so i made one my self :}
its posted:
http://opengameart.org/content/bitmap-font-maker
On Chris his advice some more information.
charecter sheet sprite example (up, down, left, right):
charecter sheet 1 (sewer urchin):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
charecter sheet 2 to (+-4) (baadies):
16 x 16(up to 20) does not need to stay even
style somthing that would fit in with the Kenney, Roguelike Modern City pack
Map(sewer) Tile sheet:
a Tilesheet that would and look simulat to the style somthing that would fit in with the Kenney, Roguelike Modern City pack, but then a suwer of a city. there are not many examples i can give you. just need water, walls, pipes, poop, well anything really that you would find in a sewer. we can always deside what exactley when the time comes.
I will post my next project as a zip. but i dont really feel comfortable sharing my code, spent many of time making it, but i will think it over. i am thinking on rebuilding it so i might post it later.
well it was the idea to keep it small :} so its water reflections, i was wondering what it was. anyway it took my brother 3 days to finish the game. thanks for your art he had a hard time getiing to the end.
Edit:
if you want to make it bigger you can use the windows magnifier.
Thanks for the art, it was perfect for a game i wanted to make.
here is a little info:
http://opengameart.org/forumtopic/my-first-complete-game-using-oga-art
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