At the moment, apart from *.blend models, .png textures, and .ogg sound effects I have a little "level editor": Tiled map editor, in which I create a layout and a python script in Blender that assembles the dungeon. This can be either exported as a single model or such a script can be adapted for some other game engine. This "script" IS included in the offer.
The game does not have to be large. A single, but fully functional and fun to play, level is sufficient. It is better to keep it small. It is not hard to make one enemy, sort of a "slender man" that haunts the player, as cemkalyoncu suggests. It does not have to be humanoid, a simple sentient stone (sort of a cube from the Legend of Grimrock) will do.
Sounds good. I had a "plot" in mind initially, but did not want to enforce it. It's similar to what you say: "trapped in a dungeon and need to escape". So you want to go ahead and make a little first person 3D dungeon crawl?
I will also attach a CC0 python-"game" I created. #import random #import math secretNum = int(math.floor(10*random.random())) guessed = False while not guessed: guess = int(raw_input("Enter your guess: ")) if guess == secretNum: guessed = True print "You guessed correctly." break else: print "Wrong, try again\n"
Having read books on game design, I am kind of familiar with the definition of a game. So this code qualifies (e.g. rules are there, goal is there).From a creator's side this is a game. Yep, FOSS has lots of them. In this context I do agree. In the context of the quote, I did agree with the guy (w/o condescending ) that what he calls a game is a nice one, it is surprisingly complete.
This is not the point, though. There is the other side -- a player. She does care about formalities. Somehow when a person, who played say Anno 1404, decides to play similar genre FOSS game (not pointing fingers), she will feel that what she is looking at is not exactly a game. Symphony one tenth written is not exactly a symphony.
So when you consider the history of video games and would like to find a place for FOSS there try this: 1. Rank the games both FOSS and non-free. 2. Cross first, say 20, from each column. 3. Find a random gamer who would like to spend his spare time playing any of the remaining games. Guess what they will choose? So my point, again: FOSS, imho, is not doing what commercial industry is doing. It does something different, not necessaraly futile or bad, just not games yet. Nothing to compare here.
Man, I have not suggested that attempts failed. So many of them are still being made. You keep missing the point, but somehow reiterated what I have said, only in, what seems to you, less "condescending" tone.
But having played e.g. "Machinarium" or "Unepic" I personally do not think game has to be made by Blizzard to deserve your time. The amount of love and effort put into those two is rarely found.
@Redshrike, you are absolutely right, and m.b. I should have made more clear what I mean when say game (although it is not hard to see from my posts that it is not what you may call a game, not point in arguing here).
See, shirish posed a question: where is FOSS in the context of history of video games industry. My answer was "it simply does no belong there". Why? Because (in my view, remind you, and in the context of video game industry) game is an experience. Balanced, polished, well-designed (sometimes not so well), complete, finished, consumed by many as an act of entertainment.
Implementation of game mechanics with art WIP is NOT a game. It is an attempt in making a game. No shame in doing that.
Making abacus is sort of working in "computing hardware" field, but not totally.
@Redshrike, I did not mean to be offensive. If I was -- my apologies. I admit that defining what constitutes a game is not an easy task and making everyone agree on one particular is impossible. The work done by people in FOSS projects deserve praise, no doubt.
Having said that, here is where I usually find those holes that make the whole experience not engaging: no unified art (2D, 3D, sound and music), character design/voiceover, campaign/tutorial, UI, story (if any), level or map, AI, event scripting. When they are on the same level, tied to each other, they make a nice combination with game mechanics and the whole thing feels well-done.
And when all those resources are FOSS, that would be a really good game in my understanding. That is why my first post ends with "My opinion, though". You may have a different one, and you do.
At the same time what I see from most of players, they want their time well-spent. So they pay money for non-free, what I would call "solid" games. And I suspect their definition "does match up with anyone's usage", to paraphrase you.
At the moment, apart from *.blend models, .png textures, and .ogg sound effects I have a little "level editor": Tiled map editor, in which I create a layout and a python script in Blender that assembles the dungeon. This can be either exported as a single model or such a script can be adapted for some other game engine. This "script" IS included in the offer.
The game does not have to be large. A single, but fully functional and fun to play, level is sufficient. It is better to keep it small. It is not hard to make one enemy, sort of a "slender man" that haunts the player, as cemkalyoncu suggests. It does not have to be humanoid, a simple sentient stone (sort of a cube from the Legend of Grimrock) will do.
Let us see if anyone else would be interested in this type of project.
Sounds good. I had a "plot" in mind initially, but did not want to enforce it. It's similar to what you say: "trapped in a dungeon and need to escape". So you want to go ahead and make a little first person 3D dungeon crawl?
In short -- yes. Why?
That looks like an excellent project.
@Redshrike, surely you may have one :
(_(
/_/'_____/)
" | |
|""""""|
I will also attach a CC0 python-"game" I created.
#import random
#import math
secretNum = int(math.floor(10*random.random()))
guessed = False
while not guessed:
guess = int(raw_input("Enter your guess: "))
if guess == secretNum:
guessed = True
print "You guessed correctly."
break
else:
print "Wrong, try again\n"
Having read books on game design, I am kind of familiar with the definition of a game.
So this code qualifies (e.g. rules are there, goal is there).From a creator's side this is
a game. Yep, FOSS has lots of them. In this context I do agree. In the context of the
quote, I did agree with the guy (w/o condescending ) that what he calls a game is a
nice one, it is surprisingly complete.
This is not the point, though. There is the other side -- a player. She does care about
formalities. Somehow when a person, who played say Anno 1404, decides to play similar
genre FOSS game (not pointing fingers), she will feel that what she is looking at is not
exactly a game. Symphony one tenth written is not exactly a symphony.
So when you consider the history of video games and would like to find a place for FOSS
there try this:
1. Rank the games both FOSS and non-free.
2. Cross first, say 20, from each column.
3. Find a random gamer who would like to spend his spare time playing any of the remaining games.
Guess what they will choose?
So my point, again: FOSS, imho, is not doing what commercial industry is doing. It does something
different, not necessaraly futile or bad, just not games yet. Nothing to compare here.
Man, I have not suggested that attempts failed. So many of them are still being made. You keep missing the point, but somehow reiterated what I have said, only in, what seems to you, less "condescending" tone.
@pennomi, true about AAA.
But having played e.g. "Machinarium" or "Unepic" I personally do not think game has to be made by Blizzard to deserve your time. The amount of love and effort put into those two is rarely found.
@Redshrike, you are absolutely right, and m.b. I should have made more clear what I mean when say game (although it is not hard to see from my posts that it is not what you may call a game, not point in arguing here).
See, shirish posed a question: where is FOSS in the context of history of video games industry. My answer was "it simply does no belong there". Why? Because (in my view, remind you, and in the context of video game industry) game is an experience. Balanced, polished, well-designed (sometimes not so well), complete, finished, consumed by many as an act of entertainment.
Implementation of game mechanics with art WIP is NOT a game. It is an attempt in making a game. No shame in doing that.
Making abacus is sort of working in "computing hardware" field, but not totally.
@Redshrike, I did not mean to be offensive. If I was -- my apologies. I admit that defining what constitutes a game is not an easy task and making everyone agree on one particular is impossible. The work done by people in FOSS projects deserve praise, no doubt.
Having said that, here is where I usually find those holes that make the whole experience not engaging: no unified art (2D, 3D, sound and music), character design/voiceover, campaign/tutorial, UI, story (if any), level or map, AI, event scripting. When they are on the same level, tied to each other, they make a nice combination with game mechanics and the whole thing feels well-done.
And when all those resources are FOSS, that would be a really good game in my understanding. That is why my first post ends with "My opinion, though". You may have a different one, and you do.
At the same time what I see from most of players, they want their time well-spent. So they pay money for non-free, what I would call "solid" games. And I suspect their definition "does match up with anyone's usage", to paraphrase you.
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