You are redistributing the software and taking them profits. Customers are not called Partners. Partners are different collaborators (graphics-game logic editors) on the project. Customers are the idea specialists - who want a product. Use correct terminology between people. You are in no way going to gain profits or anything by posting here. You are in no way going to distribute and gain all profits to what you do distribute to. You are assuming the role of pixel artist not game designer in the OP.
Here is a screen shot of a possible map I could make. I found the water a bit lacking. As you noticed I am forced to use the rock-based bottom water tile. I will try to work around with extending it to see if I can't normalize it.
@Buch The packed tileset helps a lot. I had to split all the tiles myself from the picture to reorder them. I'll just generate an XML for this. I was wondering if you could recreate this set as 32x32 res. (same theme, more pixels... not resizing it.) Apart from that, this set needs characters badly (to quote, unquote gauntlet)
@Kemomo I suggest using @'s to address people. I am programming it myself. I am using LWJGL (OpenGL bindings and tools) to create a 2D game. If you want to know more I recommand sending me an email at maroonrs2@live.com. Here is not the place for chatting about that. @Buch I was assuming that the bridge with handles were part of the same (Thus being 32x32 without my extension) though to put it to use I had to split the middle into a seperate tile in order to use, for i used the handles + some of the bridge as a tile. Hydroque - "One Tile Per Square" @KemomoI was wondering if bubbles could be added to the waterfall's bottom. It seems strange to me. It looks more like rapids.
@Buch I am sorry to of confused you. Yes ideed the tiles are correct, but be aware that reading a map like this takes two things. It be one tile per 16x16, and not have tiles intertwined with other tiles. Meaning I can't read a tile inside another tile. It has to be snapped to a 16x16 grid unless I get really fancy with my loading which I am not going to do because it is a huge waste of time. Also check out my rock wall edit. I also uploaded another picture over mine that is more new.
I am not much of a pixel artist but I've added the other end of the bridge. I also noticed that there was no flip side to the other side of that rock wall. I hope this helps you as it helped me.
Might be so, but it will create complications on a linear 16x16 read of this picture. Plus, don't forget, the bridge would have an awkward gap of one pixel making the bridge's planks slightly bigger. I am 17 years of age.
@Bart they are phising for help via an English site. Lel.
You are redistributing the software and taking them profits.
Customers are not called Partners. Partners are different collaborators (graphics-game logic editors) on the project. Customers are the idea specialists - who want a product. Use correct terminology between people.
You are in no way going to gain profits or anything by posting here. You are in no way going to distribute and gain all profits to what you do distribute to.
You are assuming the role of pixel artist not game designer in the OP.
Please...
Don't waste your time. You are an ARTIST not a GAME DESIGNER.
The consumer is the one who sells the project anyways (minus the indie part).
YOU have no say in which goes where, or any of that.
As for me, I would take this offer if you didn't cut into profits by publishing it. Just saying.
It would be better to serve a royalty.
... But I do most of my pixel art... hmm....
http://prntscr.com/405mwt
Here is a screen shot of a possible map I could make.
I found the water a bit lacking. As you noticed I am forced to use the rock-based bottom water tile. I will try to work around with extending it to see if I can't normalize it.
@Buch The packed tileset helps a lot. I had to split all the tiles myself from the picture to reorder them. I'll just generate an XML for this. I was wondering if you could recreate this set as 32x32 res. (same theme, more pixels... not resizing it.) Apart from that, this set needs characters badly (to quote, unquote gauntlet)
@Buch this is what I have to do with the textures. Would it be possible to make these into 32x32 textures?
"PICTURE REMOVED TO SAVE SPACE"
@Kemomo I suggest using @'s to address people. I am programming it myself. I am using LWJGL (OpenGL bindings and tools) to create a 2D game. If you want to know more I recommand sending me an email at maroonrs2@live.com. Here is not the place for chatting about that. @Buch I was assuming that the bridge with handles were part of the same (Thus being 32x32 without my extension) though to put it to use I had to split the middle into a seperate tile in order to use, for i used the handles + some of the bridge as a tile. Hydroque - "One Tile Per Square" @KemomoI was wondering if bubbles could be added to the waterfall's bottom. It seems strange to me. It looks more like rapids.
@Buch I am sorry to of confused you. Yes ideed the tiles are correct, but be aware that reading a map like this takes two things. It be one tile per 16x16, and not have tiles intertwined with other tiles. Meaning I can't read a tile inside another tile. It has to be snapped to a 16x16 grid unless I get really fancy with my loading which I am not going to do because it is a huge waste of time. Also check out my rock wall edit. I also uploaded another picture over mine that is more new.
I am not much of a pixel artist but I've added the other end of the bridge. I also noticed that there was no flip side to the other side of that rock wall. I hope this helps you as it helped me.
Might be so, but it will create complications on a linear 16x16 read of this picture. Plus, don't forget, the bridge would have an awkward gap of one pixel making the bridge's planks slightly bigger. I am 17 years of age.
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